Game Art
Birmingham City University · 1260 · 2027
主成績:(4443(四科;核心科或選修(不計英語文學、音樂)) 或 553(三科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認) 指定科:主成績各分支已列指定科 英文:DSE英文須確認或IELTS 6(各5.5),2年內 其他:3項未能自動判斷
| 要求 | 需要 |
|---|---|
| 主成績 | (4443(四科;核心科或選修(不計英語文學、音樂)) 或 553(三科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認) |
| 英文 | DSE英文須確認或IELTS 6(各5.5),2年內 |
官方原文、來源及取得日期
取得日期:未有保存
https://www.bcu.ac.uk/courses/game-art-ba-hons-2027-28
Game Art - BA (Hons) - 2027/28 Entry | Birmingham City University
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Game Art - BA (Hons)
Currently viewing course to start in 2027/28 Entry.
Join the innovative world of game art with our BA (Hons) Game Art course. This course bridges the gap between art and technology, offering both game art and game technical art pathways....
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Undergraduate
Study mode
Full Time
BA (Hons)
Start date
September 2027
View course fees
Subjects
Games, Animation and Sound
Computing
Location
City Centre
This course is:
Available with Professional Placement year
Open to International Students
Open Day Book now
Overview
Studying Games at BCU
View video transcript
Studying games is so much more than
making a game. Game engines are being
used to design smart cities,
revolutionize the fashion industry, and
transform the way we experience media.
At BCU, we create the next generation of
game changers. You'll collaborate,
innovate, and push the boundaries of
what games can be. From AAA studios to
indie projects, mobile to VR, you'll
learn in industry standard facilities
using the latest technology. Work on
real projects, build your portfolio, and
most importantly, make some pretty cool
games. Collaborate across disciplines
with students from arts focused degrees
and techreated courses like AI, coding,
and UX design. This multiddisciplinary
approach reflects the industry and
prepares you for the real world. We're
an Unreal partner and have won numerous
Tiger Awards over the years. Our courses
are designed with industry needs in mind
with modules aligned to the skills that
top studios are looking for. Guest
lectures, game jams, and industry
partnerships give you hands-on
experience that really counts. Whether
you want to code, design, animate, or
bring stories to life, there's a course
for you. Whatever your future ambitions
in games, BCU will help you fly.
Join the innovative world of game art with our BA (Hons) Game Art course. This course bridges the gap between art and technology, offering both game art and game technical art pathways.
This course starts by providing you with a broad knowledge base of the fundamentals of game art, game design, game technology and game asset production, before further developing your art skills in 3D asset and games production. At the end of the first year you can choose to between: the Game Art pathway, developing your skills in concept design, sculpting, worldbuilding and working in asset production pipelines; or the Game Technical Art pathway, developing your skills in motion capture, rigging, building your own art tools and graphics shaders. Completion of the Game Art pathway will result in an award of BA Game Art, completion of Game Technical Art pathway will result in an award of Game Art (Technical Art).
You’ll work on projects that challenge your creativity and technical skills, preparing you for a versatile career in game art. Engage with industry professionals and take part in collaborative projects that showcase your talent to potential employers in the gaming and entertainment sectors.
You will have access to state-of-the-art digital art studios, featuring high-performance workstations, graphics tablets, advanced 3D facilities, and a range of industry-standard software such as Autodesk Maya and Adobe Creative Cloud. Our facilities are designed to simulate a professional game art studio environment, allowing you to develop skills in a realistic setting.
Collaborations with renowned game studios and digital art companies are a cornerstone of this course, offering you opportunities to work on real projects and receive mentorship from industry veterans. These partnerships are integral to staying abreast of the latest trends and technologies in game art and technical design.
What's covered in this course?
Master a range of technical art skills including 3D modelling, animation, rigging, and motion capture for real-time rendering in game development.
Explore procedural modelling, dynamics, and effects to develop high-quality game assets and environments.
Engage deeply with game design through hands-on projects in game mechanics, game asset pipelines, and worldbuilding.
Participate in an optional professional placement year to gain real-world experience and build industry connections.
Collaborate on capstone projects such as the Individual Honours Project, simulating real-world game studio production.
Benefit from partnerships with leading game technology companies and studios, providing valuable industry exposure and insights.
Global Games Jam
Top 20 in the UK for student satisfaction for Computer Science Complete University Guide 2026
Professional Placement year
This course offers an optional professional placement year. This allows you to spend a whole year with an employer, following successful completion of your second year, and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.
If you choose to pursue a placement year, you will need to find a suitable placement to complement your chosen area of study. You will be able to draw on the University’s extensive network of local, regional, and national employers, and the support of our Careers teams. If you are able to secure a placement, you can request to be transferred to the placement version of the course.
Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year.
If you want to get into the video game industry, specifically as a designer or producer, I literally cannot recommend another course. BCU has incredible opportunities and has the best lecturers I have ever had in my educational life. They’re not just teachers; I would go so far as to say that I would consider them all friends because they’re all such incredible people.
Noah Rigden
Why Choose Us?
Access to developer kits - We are proud to be one of the first universities that can offer access to developer mode or dev kits from the three major video game platforms - PlayStation, Xbox and Nintendo.
We work in partnership with Unity and Unreal - This means that we have met strict standards of excellence and are authorised to offer training courses and Unity Certification Exams on behalf of Unity Technologies.
State-of-the-art facilities - Our computing facilities include a dedicated computer games development lab which houses high specification game development PCs, VR and AR headsets, and gaming peripherals.
BCU has an established relationship with TIGA, hosting their 2025 conference and winning a number of awards in recent years including 'best educational initiative and talent development' and the Innovative Teaching Award at the TIGA Games Education Award 2023.
You are given the opportunity to collaborate with students from other disciplines within the University and external companies, such as our recent Fashion Police project with Fashion students and the West Midlands Police Museum.
Unreal Academic Partnership for 2026
BCU is excited to renew its Unreal Academic Partnership for the upcoming year. This provides our Games students with a range of benefits, such as software licences, learning resources and exclusive internship/employability opportunities.
Similar Courses
Game Programming - BSc (Hons)
Game Technology - BSc (Hons)
Game Design- BA (Hons)
Digital Animation - BA (Hons)
Game Art with Foundation Year - BA (Hons)
Open Day
Join us for our next Open Day where you'll be able to learn about this course in detail, chat to students,
explore our campus and tour accommodation.
Next Open Day: 21 November
an Open Day
Course in Depth
Year one
Year two
Professional Placement Year
Year three
To complete this course, you must successfully complete all the following CORE modules (totalling 100 credits):
Modelling 20 credits
Focusing on the creation and manipulation of 3D game assets, this module equips you with skills in using industry-standard 3D modelling software. Through hands-on workshops and guided tutorials, you will learn the techniques of modelling, texturing, and lighting, essential for building visually appealing game environments and characters. The module promotes not only technical skills but also artistic insight, critical for professional game development.
Game Asset Pipeline 20 credits
This module explores the technical aspects of creating and managing game assets efficiently. You will engage with the processes involved in asset integration, from initial design to implementation in game engines. Emphasis is placed on workflow efficiency, version control, and collaboration within teams, reflecting the real-world practices of game development studios.
Game Mechanics 20 credits
Understanding and implementing core game mechanics are crucial for any game developer. This module provides a deep dive into the rules and systems that drive game play. You will learn to design and program compelling game mechanics using scripting and visual scripting within popular game engines, ensuring engaging player experiences.
Animation 20 credits
In this module, you'll learn the principles of animation that bring game characters and objects to life. Practical sessions cover a range of animation techniques from keyframing to motion capture application. The focus is on creating smooth and responsive animations that enhance the storytelling and aesthetic value of games.
Game Design 20 credits
This module introduces the theories and principles of game design. Through project-based learning, you will develop games that incorporate effective design strategies, learning to balance creativity with player engagement. Topics covered include level design, narrative development, and user interface design, all critical to producing well-rounded game experiences.
Game Art pathway
To complete the BA Game Art course, you must successfully complete the following module (totalling 20 credits):
Art Fundamentals 20 credits
Game Art (Technical Art) pathway
To complete the BA Game Art (Technical Art) course, you must successfully complete the following module (totalling 20 credits):
Game Programming 20 credits
To complete this course, you must successfully complete all the following CORE modules (totalling 60 credits):
Game Studio Production 20 credits
In this module, you'll experience the environment of a professional game studio. Working in teams, you will develop a game from concept to completion, mimicking the collaborative and iterative processes of real-world game development. This module emphasises project management skills, teamwork, and the integration of various game development disciplines.
3D Character Production 20 credits
Collaborative Practice 20 credits
Building on teamwork skills, this module challenges you to work with peers from different specialisations within the game development field. You'll engage in projects that require collaborative planning and execution, reflecting the interdisciplinary nature of the industry. This module is designed to improve your communication skills, adaptability, and ability to work effectively in diverse teams.
To complete the BA Game Art course, you must successfully complete all the following modules (totalling 60 credits):
Concept Design 20 credits
Organic Sculpting 20 credits
Worldbuilding 20 credits
Learn the art of crafting immersive game worlds. This module focuses on narrative techniques, environment design, and lore creation, providing you with the tools to build compelling and coherent game universes that captivate players.
To complete the BA Game Art (Technical Art) course, you must successfully complete all the following modules (totalling 60 credits):
Tool Scripting 20 credits
Rigging and Motion Capture 20 credits
Learn the technical skills of rigging to prepare character models for animation, and harness motion capture technology to produce realistic character movements. This module covers the essential techniques and tools for effective character articulation and animation in games.
Computer Graphics 20 credits
Explore the mathematical and programming techniques behind computer-generated graphics. This module covers topics such as 3D rendering, shading, and visual effects that are fundamental to creating visually stunning games. Through hands-on projects, you'll implement these concepts to enhance the graphical fidelity of your games.
To qualify for the awards of Bachelor of Arts with Honours Game Art with Professional Placement Year or Bachelor of Arts with Honours Game Art (Technical Art) with Professional Placement Year, you must successfully complete all the modules listed as well as the following Level 5 module:
Professional Placement 120 credits
This module is designed to provide you with the opportunity to undertake a credit-bearing, 40-week Professional Placement as an integral part of your undergraduate degree.
The purpose of the Professional Placement is to improve your employability skills which will, through the placement experience, allow you to evidence your professional skills, attitudes and behaviours at the point of entry to the postgraduate job market. Furthermore, by completing the Professional Placement, you will be able to develop and enhance your understanding of the professional work environment, relevant to your chosen field of study, and reflect critically on your own professional skills development within the workplace.
Virtual Production 20 credits
Dynamics and Effects 20 credits
Explore the physics-based simulation of natural phenomena such as fire, water, smoke, and cloth. This module will enable you to add realistic effects and dynamics to game environments, increasing the immersive experience.
Console Game Development 20 credits
This module is dedicated to the specific challenges and opportunities of developing games for console platforms. You will learn about the technical requirements, development tools, and performance optimisation techniques specific to consoles. Projects will focus on leveraging console hardware features to enhance game functionality and player experience.
Individual Honours Project 40 credits
The Individual Honours Project is a capstone module that allows you to demonstrate the skills and knowledge you have acquired throughout the course. You will undertake a substantial independent project that involves researching, designing, and developing a novel project. This is an opportunity to showcase your creativity, technical ability, and understanding of professional game development practices.
To complete the BA Game Art course, you must successfully complete the following modules (totalling 20 credits):
Advanced Modelling 20 credits
To complete the BA Game Art (Technical Art) course, you must successfully complete the following modules (totalling 20 credits):
Procedural Modelling 20 credits
Download course specification
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In the BA (Hons) Game Art course, students immerse themselves in a comprehensive learning experience, focusing on the intersection of creativity and technical precision essential for a career in game development. Here’s how you will learn throughout the course:
You will start by building a robust foundation in Art Fundamentals and moving on to developing your skills within 3D modelling, texturing, and lighting. Through targeted lectures, hands-on workshops, and collaborative projects, you gain insights into the digital art pipelines used within game development. You'll practice these skills by creating basic 3D models and textures, critically analysing their application in gaming environments.
In your final year, you'll refine your expertise through an Individual Honours Project, demonstrating your ability to integrate art/technical art with innovative game design. You'll tackle sophisticated challenges such as procedural modelling or advanced pipelines, tools development and advanced shader creation, preparing for the demands of the game industry. Peer reviews and ongoing feedback from tutors support your project development, ensuring you are industry-ready upon graduation.
Throughout the course, you are encouraged to engage with a variety of learning resources, participate actively in discussions, and undertake self-directed research to deepen your understanding and problem-solving skills. This approach ensures a well-rounded education, preparing you to be a proficient and innovative game technical artist.
Further studies
You could progress onto a range of postgraduate studies, including an MSc or PGCE. You could also potentially go straight to doctoral research study.
The MSc User Experience Design programme at STEAMhouse is a popular choice among graduating students.
Games Academy
Entry Requirements
These entry requirements apply for entry in 2027/28.
All required qualifications/grades must have been achieved and evidenced at the earliest opportunity after accepting an offer to help confirm admission and allow for on-time enrolment. This can also include other requirements, like a fee status form and relevant documents. Applicants can track their application and outstanding information requests through their BCU mySRS account.
Essential requirements
112-72 UCAS Tariff points. Applicants will also need to submit a good portfolio.
The offer we make you takes into account the creative potential illustrated in your portfolio, along with your individual circumstances, predicted grades, achieved qualifications and potential to succeed at university.
GCSE and other level 2 requirements
This course does not require evidence of GCSE qualifications. Please see A Level, BTEC and other level 3 requirements below.
A Level, BTEC and other level 3 requirements
Qualification
Entry requirements
A Level / AS Level
A Level: 112-72 UCAS Tariff points / BBC-CDE (or equivalent)
AS Level: Must be in a different subject to A Levels
A maximum of four subjects will be considered
Pearson BTEC (Diploma / Extended Diploma/ Extended Certificate)
112-72 UCAS Tariff points
Diploma accepted with one A Level or equivalent level 3 qualifications
Extended Certificate accepted with two A Levels or equivalent level 3 qualifications
Typical offers vary according to individual circumstances and may be equivalent to a Merit or Pass overall grade
All subjects considered
Access to HE Diploma
Pass with 60 credits, 45 credits at level 3
OCR Cambridge Technical qualifications
NCFE CACHE Level 3 qualifications
WJEC Level 3 qualifications
Considered with two A Levels or equivalent level 3 qualification(s)
Irish Leaving Certificate (Highers)
112-72 UCAS Tariff points, achieved in five Higher level subjects
Scottish Higher / Advanced Higher
112-72 UCAS Tariff points, achieved from three Advanced Highers or two Advanced Highers plus two Highers
Welsh Baccalaureate
112-72 UCAS Tariff points. Considered with three A Levels or equivalent level 3 qualifications
UAL Level 3 Extended Diploma
Typical offers vary according to individual circumstances and may be equivalent to a Merit or Pass overall
If you're applying with an International Baccalaureate Diploma or international qualifications, please see further information below.
Mature students
Applications from mature students (21+) with alternative qualifications and/or considerable work experience will be considered on their merits.
International qualifications
International Baccalaureate Diploma
Obtain a minimum of 28-24 points overall.
EU / International students
Please see your country page for further details on the equivalent qualifications we accept. In addition to the academic entry requirements listed above, international and EU students will also require IELTS 6.0 overall with no less than 5.5 in each band.
If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information on pre-sessional English courses.
If you have a qualification that is not listed, please contact us.
Fees & How to Apply
Please select your student status to view fees and apply
UK Student
International Student
UK students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: BA (Hons)
Starting: Sep 2027
Duration
£10,050 in 2027/28
Apply via UCAS
International students
£19,220 in 2027/28
Apply Online
Included in your course fees
Access to computer equipment
You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.
Printing
You will receive £5 print credit in each year of your course, available after enrolment.
Field trips
All essential field trips and associated travel costs will be included in your course fees.
Access to Microsoft Office 365
Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.
Key software
You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.
Key subscriptions
Subscriptions to key journals and websites are available through our library.
Unity certifications and resources
The exams required to gain Unity User, Unity Associate and Unity Certified Professional certifications are currently free for our students. We also provide access to free self-paced Unity provided resources and access to practice exams via dedicated online portals through our status as Unity Academic Alliance.
Specialist Software
Free Adobe Creative Cloud licence
Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices.
Specialist equipment
This course requires specialist equipment. You will access to high-powered graphics capable desktop machines or equivalent via thin-client virtual machine.
Not included in your course fees
Excess printing (optional)
Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.
Personal stationery and study materials (optional)
Based on the past experience of our students, you might find it helpful to set aside about £30 for each year of your studies for your personal stationery and study materials.
Placement expenses (optional)
If you choose to undertake a placement, you'll need to budget for accommodation and any travel costs you may incur whilst living or working away from home.
Personal equipment (optional)
Whilst not essential, it is advised you own a computer or laptop capable of running game engines such as Unity and Unreal (version, latest LTS).
Accommodation and living costs (optional)
The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.
Guidance for UK students
UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.
The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.
Applying through UCAS
Register with UCAS
Login to UCAS and complete your details
Select your course and write a personal statement
Get a reference
Pay your application fee and submit your application
Guidance for International students
There are three ways to apply:
1) Direct to the University
You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.
2) Through a country representative
Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.
3) Through UCAS
If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).
You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS.
Birmingham City University’s UCAS code is B25 BCITY.
Personal statement
The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.
Here are the three areas you’ll need to address:
Why do you want to study this course or subject?
Here’s where you explain what makes this course exciting to you. Think about your motivations for studying the course and your future plans. If you’re planning to take a year out, don't forget to give your reasons.
How have your qualifications and studies helped you to prepare for this course or subject?
This is your chance to show what you’ve learned at school or college. You should include the skills and knowledge you’ve gained from education or training and how this will help you succeed in your chosen course.
What else have you done to prepare outside of education, and why are these experiences useful?
Not everything you’ve learned comes from the classroom. Life experience counts too! You might want to talk about work experience, employment, or volunteering and how they’ve helped you develop the skills needed for your chosen course or future career.
Worried about Personal Statements?
If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.
Get personal statement advice
Financial Support
We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.
View fees for continuing students
Employability
In the BA (Hons) Game Art course at Birmingham City University, we prioritise equipping you with a robust set of skills tailored to enhance your future employability in the fast-evolving gaming industry. Here's how we prepare you to be a highly competent professional in game development: Develop Your Own Practice:
You will learn to refine your programming and design practices through advanced modules and real-world project experiences. This training enables you to critically analyse your work in relation to industry standards and future employment opportunities.
Link Theory to Practice
Our curriculum bridges theoretical knowledge with practical application, allowing you to develop a unique professional identity. You'll understand how various theories underpin the technical aspects of game development, enhancing your ability to innovate and solve complex problems.
Professional Standards in Presentation and Collaboration
You will gain experience in negotiating, planning, and presenting projects to a professional standard. The course emphasises the importance of working effectively both independently and as part of a team, preparing you for the collaborative nature of the gaming industry.
Develop a Broad Skill Set
The course covers a wide array of technical skills, from procedural modelling to dynamics and visual effects to console game development and motion capture. This diverse skill set ensures you can adapt to various roles within the industry.
Professional Practice Guidance
To further enhance your career readiness, we provide guidance on CV writing, utilising social media for professional networking, and promoting your work effectively using various digital platforms. You will also learn to present your projects and ideas professionally, using advanced communication tools and presentation software.
Through this approach, you will emerge from the BA (Hons) Game Art course not only as a skilled game developer and technical artist but also as a well-rounded professional ready to thrive in the global gaming industry and associated sectors.
The BA (Hons) Game Technical Art course at Birmingham City University boasts robust links with the gaming industry, both domestically and internationally. These connections not only enhance the learning experience but also offer valuable work experience opportunities for our students. Through these industry partnerships, students gain practical insights and direct exposure to real-world scenarios, which significantly enrich their academic journey and professional growth.
Regional Partnerships: We collaborate closely with local game studios, heritage centres and tech companies, providing students with internships and project opportunities right at the heart of the UK's gaming hub. These relationships enable students to work on commercial titles and engage with cutting-edge game development processes.
National Links: Our national connections extend to major players in the industry, such as TIGA. These partnerships facilitate guest lectures, professional mentorships, and an industry informed curriculum, giving students a broader perspective of the gaming landscape across the UK.
International Collaborations: Internationally, we have established partnerships with game development companies, such as Unity’s Academic Alliance and Unreal’s Academic Partnership schemes. These links offer students the chance to participate in personal development programs, and skills webinars relevant to their career journeys. We also host Global competitions such as the Global Game Jam, enhancing portfolio opportunities.
These industry links are instrumental in ensuring that our curriculum remains current and aligned with industry standards, while also preparing graduates to transition seamlessly into professional roles in the gaming industry and beyond. They reinforce a practical learning environment that emphasises real-world relevance and equips students with the skills necessary to excel in a competitive global market.
Placements
The BA (Hons) Game Art course at Birmingham City University includes an enriching placement year, offering a unique opportunity to gain invaluable industry experience.
This optional placement significantly enhances your employability and professional network. Students have worked with leading gaming companies such as Rare on Sea of Thieves, Double Eleven on Minecraft Dungeons, and Rebellion on Evil Genius 2, with more recent placements at Bulkhead Interactive.
These placements allow you to apply your academic knowledge in professional settings, develop practical skills, and learn from seasoned professionals. This direct industry engagement is instrumental in deepening your understanding of game development and enhancing your career prospects, making our graduates highly desirable in the competitive gaming industry.
Innovation Fest
Innovation Fest is designed to foster entrepreneurship and support the development of our first-year students as future world-changers. The festival contributes to the knowledge economy, increasing students’ employability by providing genuine portfolio material.
Innovation Fest at BCU
Facilities & Staff
Games facilities
Take a look around the facilities available to you as a Games student at BCU.
See our Games facilities
Our staff
Courtney Page
Course Leader – BA (Hons) Game Art
Courtney is a lecturer and freelance artist and has been a general digital production artist in both film and game for around 10 years, doing both freelance for games, and contracted pre-vis work in film. Courtney has been teaching at BCU full time since 2023, and is the current Course Director for BA Video Game Digital Art, and BA Game Art.
More about Courtney
Mathew Randall
Senior Lecturer
Dr Mathew Randall is a Senior Lecturer at Birmingham City University in the UK, where he lectures in visual effects and computer graphics. He is a member of the Graphics and Vision Research group, specializing in real-time analysis and manipulation of motion captured performances and applications of virtual production technology. He is a senior...
More about Mathew
Lianne Forbes
Senior Lecturer and Course Leader in BA Visual Effects
Lianne has 14 years of high-end VFX film industry experience. Her focus is on forging strong links between the University and industry. She plans to develop student awareness of industry practices and produce more opportunities for them to engage with industry professionals.
More about Lianne
Aidan Taylor
Course Leader – BA (Hons) Game Design
Aidan is a lecturer and veteran of the game industry, with over 14 years’ experience working in games, from publishing to technical design and everything in between. Aidan has been teaching full-time at BCU since 2022 and is currently the Course Director for BA Video Game Design and BA Game Design.
More about Aidan
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