公測版資料更新至 2026-11-07

Entertainment Design

Birmingham City University · 1275 · 2027

主成績:(4443(四科;核心科或選修(不計英語文學、音樂)) 或 553(三科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認) 指定科:主成績各分支已列指定科 英文:DSE英文須確認或IELTS 6(各5.5),2年內 其他:3項未能自動判斷

已公布的課程要求
要求需要
主成績(4443(四科;核心科或選修(不計英語文學、音樂)) 或 553(三科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)
英文DSE英文須確認或IELTS 6(各5.5),2年內

輸入成績後逐項比較

官方原文、來源及取得日期

取得日期:未有保存

https://www.bcu.ac.uk/courses/entertainment-design-ba-hons-2027-28

Entertainment Design - BA (Hons) - 2027/28 Entry | Birmingham City University
We use cookies on this website to improve the experience we provide. By continuing to use our site you agree to this, or visit our cookie policy to manage your settings.
Birmingham City University
Skip to main content
Skip to main menu
Search the BCU website
View saved courses
Open main menu
Saved courses
Search website
Undergraduate › Entertainment Design - BA (Hons)
Entertainment Design - BA (Hons)
Currently viewing course to start in 2027/28 Entry.
We all want to be entertained — but what if you could be the one who designs the magic? From film sets to festivals, live events to immersive worlds, BA (Hons) Entertainment Design puts you centre stage in shaping unforgettable experiences.
How to apply
Sign up for updates
Save this course
Undergraduate
Study mode
Full Time
BA (Hons)
Start date
September 2027
View course fees
Art and Design
Location
Margaret Street
This course is:
Open to International Students
Open Day Book now
Overview
Entertainment Design Course video
View video transcript
For over 25 years, BCU has championed
design courses that aim to take creative
experiences to the next level. Now, we
take the next step in that evolution
with our entertainment design course,
which builds on our expertise in
performance and spatial design with a
focus on technology and innovation. From
film sets to festivals, live events to
immersive worlds, this course puts you
center stage in crafting a diverse range
of audience experiences. Starting with
the foundations of entertainment design,
storytelling, the space, the figure, and
the audience. You'll learn how to bring
ideas to life across events, theater,
exhibitions, film, and themed
environments. From model making to
visualization, and prototyping to
production, you'll develop hands-on
creative and technical skills. You'll
gain real world experience through live
briefs and collaborations with major
industry names like Boomtown, Blacken
Co., Catapult, and the Royal Shakespeare
Company. and you'll engage with critical
issues shaping the industry such as
sustainability, ethics, and emerging
technologies. Developed in conjunction
with the leading industry partners, this
course is built to help you discover
your specialism, build a professional
portfolio, and develop the skills and
confidence to step straight into the
creative industry when you graduate.
There's nothing like a good story, a
great performance, or an experience that
moves us. This is your chance to help
shape the future of entertainment and
create unforgettable experiences for
audiences everywhere.
Our BA (Hons) Entertainment Design course prepares you to work across the dynamic and fast-growing entertainment industry where creativity meets experience. The scope and opportunities in entertainment design are boundless. Whether it’s immersive theatre, theme parks, music festivals, museum exhibitions, escape rooms, film sets, interactive installations, brand activations, a live event or digital environment, entertainment designers are the creative minds behind the scenes who design the spaces, narratives, atmospheres, and interactions that bring all these experiences and more to life.
Rooted in a rich legacy of performance design at BCU, the BA (Hons) Entertainment Design degree builds on the decades of experience we have gained in creative practice while preparing you for where the industry is heading next. You’ll explore what entertainment can be, and how you can shape it.
What's covered in this course?
This is a doing course. You’ll design, prototype, make, test, present, and refine. Every module offers a balance between developing academic knowledge, building technical skills, and harnessing creative autonomy, so you can develop a practice that’s both grounded and ambitious.
You’ll work with the core principles of entertainment design — storytelling, space, figure, and audience — and learn how they interact to create impactful experiences. You’ll also develop your own direction through research, studio practice, collaboration, and critical reflection.
Throughout the course, you’ll engage with industry-informed briefs and real-world challenges using emerging tools and technologies, while also exploring sustainable design practices and the ethical use of AI to ensure your work is both innovative and responsible. Our affiliation with creative professionals ensures that you’re learning is relevant—and what you create makes you industry-ready. Informed by sector leading organisations such as the Royal Shakespeare Company (RSC), Blackhurst and Co, Katapult, Scruffy Dog Creative Group, Digbeth Loc. Studios, and Boomtown Festival, you'll have the opportunity to gain invaluable exposure to the creative processes, expectations, and innovations driving the entertainment design industry.
Over the duration of the course you will:
Explore the core principles of entertainment design: Storytelling, Space, Figure, and Audience.
Design and realise immersive, live, and digital experiences across events, festivals, theatre, exhibitions, film and themed environments.
Develop hands-on creative and technical skills in both analogue and digital making, including model-making, visualisation, and prototyping.
Engage with real-world briefs and industry collaborations with organisations such as Boomtown, The RSC, Scruffy Dog, and more.
Engage with critical thinking, sustainability, and the ethical use of emerging technologies including AI.
Build a distinctive creative portfolio and professional identity, preparing you for employment or independent practice in a fast-moving industry.
Whether you're interested in designing and making for immersive live events, large scale production design, themed environments, interactive media, or something entirely your own, our aim is that you’ll graduate with the confidence, portfolio, and vision to shape the future of entertainment design.
The course provided insight into the vast scope of career options within the entertainment industry. Through completing a variety of projects, the course allowed me to zero in on my choice of career and then pushed me to start learning the necessary knowledge to succeed in that career. I developed many skills and gained a lot of practical knowledge throughout the course, whilst still enjoying every moment. I would highly recommend this course to anyone that strives for a job in the entertainment industry.
Connor Woodey – Senior Visual Effects Texture Artist, Cinesite
Why Choose Us?
Built with industry – co-designed with sector leading partners from across the breadth of the entertainment industry.
Legacy meets innovation – over 70 years of performance design expertise, reimagined for today’s entertainment industry.
Hands-on from day one – design, make, and create through real briefs and immersive studio projects.
Career-focused – gain professional skills, certifications, and a portfolio that opens doors across creative sectors.
Explore your path – shape your own direction with support for specialisms in live, digital, or immersive design.
Future-Ready Thinking – constantly evolving in response to new approaches, industry shifts, and emerging creative opportunities.
What is Entertainment Design?
Read more
Entertainment Design Instagram
Take a look at our latest posts on Instagram to get an insight into life as an Entertainment Design student.
Take me there
Similar Courses
Art and Design with Creative Technologies - BA (Hons)
Stage Management - BA (Hons)
Open Day
Join us for our next Open Day where you'll be able to learn about this course in detail, chat to students,
explore our campus and tour accommodation.
Next Open Day: 21 November
an Open Day
Course in Depth
Year one
Year two
Final Year
In order to complete this course you must successfully complete all the following CORE modules (totalling 120 credits)
What is Entertainment Design? 20 credits
In this module, you will begin your journey into the world of entertainment design by exploring the four foundational principles that will shape your entire degree: storytelling, space, figure, and audience. You’ll investigate how these principles operate across different entertainment contexts through research, observation, and hands-on experimentation. Each principle will be addressed individually through focused tasks and thematic exercises, allowing you to explore storytelling, space, figure, and audience in isolation before understanding how they interrelate.
Tools & Techniques: Meaning 40 credits
In this module, you’ll build a hands-on understanding of how tools, techniques, and materials can be used to shape meaning in entertainment design. You’ll experiment with a range of analogue and digital processes—drawing, sculpting, modelling, fabrication, digital creation, and emerging tools such as artificial intelligence (AI)—so you can begin forming a personal toolkit of creative approaches.
The Intersection: In Practice 40 credits
This module is where things start to collide—in the best possible way. You’ll explore what happens when the four guiding principles of entertainment design—storytelling, space, figure, and audience—interact. Rather than treating these principles in isolation, you’ll experiment with how they combine, intersect, overlap, and even challenge each other.
Exploring Direction 20 credits
This module invites you to pause, reflect, and ask an essential question: Who are you designing for, and why does it matter? As your first year in entertainment design progresses, you’ll begin to consider your own values, creative instincts, and areas of curiosity. This module is designed to help you step back from practice and investigate where your interests might be pointing you.
In order to complete this course you must successfully complete all the following CORE modules (totalling 100 credits)
The Intersection: as Discovery 40 credits
In this module, you’ll build on your foundational understanding of the four core principles—storytelling, space, figure, and audience—by exploring how they work together to create meaningful experiences. This is where you begin to discover what makes an experience resonate emotionally, socially, or intellectually with an audience.
Tools and Techniques: Communication 20 credits
In this module, you’ll refine how you communicate your ideas—visually, verbally, digitally, and physically. As a designer in the entertainment industry, it’s not enough to have great ideas—you need to present them clearly, compellingly, and professionally to a variety of audiences, including clients, collaborators, and end users.
Identifying Direction 40 credits
This module is designed to help you explore and clarify where your creative practice is heading. Building on your skills, experiences, and emerging interests from Level 4 and early Level 5, you’ll undertake a sustained enquiry into your personal design direction within the entertainment industry.
In order to complete this course you must successfully complete at least 20 credits from the following list of OPTIONAL modules:
Industry Project 20 credits
This module provides an opportunity for you to apply your knowledge and skills to an external, professional brief. The brief will be ‘real’, set in negotiation with an external client/agency/community, or it may be a simulation, inspired by a typical professional scenario you might experience in a work situation. T
he brief will enable you to apply your discipline-specific skills broadly, collaborating with your fellow students and, where relevant, across disciplines and with other stakeholders. Your project should consider sustainability and address relevant UN Sustainable Development Goals as a key aspect of contemporary creative industries work.
Independent Creative Entrepreneur 20 credits
Creative careers often lead individuals on unexpected journeys, traversing diverse paths. Recognizing and seizing opportunities becomes pivotal in shaping a fulfilling portfolio career—one that harnesses your creative abilities while sustaining your livelihood. Whether you’re crafting artistic artifacts, performing, providing services, or offering consultancy, the art of promoting and pitching ideas lies at the heart of an independent, entrepreneurial journey.
Work Placement 20 credits
Central to this experience is a 70-hour work placement, which you can complete either in a concentrated block or spread out over the duration of the module. During this placement, you’ll have the opportunity to develop your professional attributes and subject-specific skills.
Core modules are guaranteed to run. Optional modules will vary from year to year and the published list is indicative only.
Tools and Techniques: Refined 40 credits
In this module, you’ll take your technical, material, and creative skills to the next level by refining the tools and techniques that define your personal and professional design practice. This is your opportunity to push beyond what you already know, focusing on excellence, innovation, critical thinking, and synthesis.
Framing Direction 20 credits
In this module, you will develop the intellectual and creative foundation for your final major project, The Intersection: Resolved. It’s your opportunity to define, investigate, and articulate a personal line of enquiry that will shape the work you create in your final semester.
The Intersection: Resolved 60 credits
This is your final and most ambitious project—the culmination of your work across the course. In this module, you will produce a significant creative output that demonstrates your vision, values, and contribution to the future of entertainment design.
This project should be informed by the research, insights, and design direction developed in the Framing Direction module, enabling you to build on a strong foundation of contextual and conceptual understanding.
Download course specification
Download now
On the BA (Hons) Entertainment Design course, learning is hands-on, collaborative, and rooted in real-world creative practice. You’ll work on live briefs, explore new tools, and test ideas through studio projects, workshops, and critical discussions. Each year builds your confidence, technical skill, and creative independence — preparing you for an exciting career in the entertainment industries.
Level 4: Explore and Experiment
Your first year is about discovery. You’ll be introduced to the core principles of storytelling, space, figure, and audience, and learn how they shape experience. You’ll work across media, materials, and methods — building foundational technical skills and learning through play, research, and experimentation. Projects will help you explore what entertainment design means and discover what excites you creatively.
Level 5: Deepen and Develop
In your second year, you’ll develop more ambitious responses to complex briefs. You’ll explore interdisciplinary collaboration, communication, and design thinking, responding to real-world challenges and industry-aligned opportunities. You’ll also complete a work placement or industry-focused project to help define your personal direction and understand the professional landscape.
Level 6: Refine and Realise
Your final year is about refinement, synthesis, and innovation. You’ll take creative and intellectual ownership of your work — developing a major self-directed project that reflects your interests, specialism, and aspirations. Alongside this, you’ll sharpen your professional presentation skills and articulate your place within the future of entertainment design.
Trips and visits
As part of the BA (Hons) Entertainment Design experience, you’ll have the opportunity to take part in a variety of national and international trips that expand your creative perspective and connect you to the wider industry.
Across the UK, we organise regular visits to major cities such as London, Manchester, Bristol, and Liverpool, exploring cutting-edge exhibitions, theatres, festivals, and design studios. These trips give you direct insight into the professional environments and cultural contexts that shape contemporary entertainment design.
Internationally, students have the chance to attend prestigious global events such as the Prague Quadrennial — the world’s largest performance design exhibition — and the Venice Biennale, a major platform for art, architecture, and spatial storytelling. These trips immerse you in international practice, expose you to emerging trends, and allow you to engage with global voices shaping the future of the industry.
These experiences are more than inspirational — they’re transformative, helping you build confidence, cultural awareness, and a deeper understanding of the creative landscape you’re about to enter.
Follow us on socials
Follow @entertainmentdesign.uk to find out more about the course and view some of the latest student work.
Follow us on Instagram
I am thrilled to see BCU leading the way in establishing itself as a destination to help foster new talent and I am excited to partner with them in providing industry knowledge and experience.
Andy Sinclair-Harris
Former Walt Disney Imagineer
Currently Creative Director, Katapult – Themed attractions, experiences and destinations
This course speaks to and addresses the needs in the industry. With ever-changing challenges and opportunities, the course has a refreshing perspective on the multi-faceted skills and experience graduates need as they emerge into the sector.
As an arts organisation that employs a glorious, sprawling ecosystem of employees and freelancers, we see every day the flexibility, creativity and diversity of skills this colourful industry requires, and to see a course developed around that dynamic is a brilliant development.
Rowan Cannon
Artistic Director & CEO – Wild Rumpus CIC
Entry Requirements
These entry requirements apply for entry in 2027/28.
All required qualifications/grades must have been achieved and evidenced at the earliest opportunity after accepting an offer to help confirm admission and allow for on-time enrolment. This can also include other requirements, like a fee status form and relevant documents. Applicants can track their application and outstanding information requests through their BCU mySRS account.
Essential requirements
112-72 UCAS Tariff points. Applicants will also need to submit a good portfolio.
The offer we make you takes into account the creative potential illustrated in your portfolio, along with your individual circumstances, predicted grades, achieved qualifications and potential to succeed at university.
If you are not studying a creative subject at Level 3, you can still apply for this course. Our portfolio guidance information includes alternative options for how you can show us your passion for art.
GCSE and other level 2 requirements
This course does not require evidence of GCSE qualifications. Please see A Level, BTEC and other level 3 requirements below.
A Level, BTEC and other level 3 requirements
Qualification
Entry requirements
A Level / AS Level
A Level: 112-72 UCAS Tariff points / BBC-CDE (or equivalent)
AS Level: Must be in a different subject to A Levels
A maximum of four subjects will be considered
Pearson BTEC (Diploma / Extended Diploma/ Extended Certificate)
112-72 UCAS Tariff points
Diploma accepted with one A Level or equivalent level 3 qualifications
Extended Certificate accepted with two A Levels or equivalent level 3 qualifications
Typical offers vary according to individual circumstances and may be equivalent to a Merit or Pass overall grade
All subjects accepted but Digital Production, Design and Development and Craft and Design preferred.
Access to HE Diploma
Pass with 60 credits, 45 credits at level 3
Accepted subjects: Arts, Media and Publishing subjects preferred but other subjects also considered
OCR Cambridge Technical qualifications
NCFE CACHE Level 3 qualifications
WJEC Level 3 qualifications
Considered with two A Levels or equivalent level 3 qualification(s)
Irish Leaving Certificate (Highers)
112-72 UCAS Tariff points, achieved in five Higher level subjects
Scottish Higher / Advanced Higher
112-72 UCAS Tariff points, achieved from three Advanced Highers or two Advanced Highers plus two Highers
Welsh Baccalaureate
112-72 UCAS Tariff points. Considered with three A Levels or equivalent level 3 qualifications
UAL Level 3 Extended Diploma
Typical offers vary according to individual circumstances and may be equivalent to a Merit or Pass overall
Foundation Studies (Art and Design, and Art, Design and Media)
Typical offers vary according to individual circumstances
If you're applying with an International Baccalaureate Diploma or international qualifications, please see further information below.
Mature students
Applications from mature students (21+) with alternative qualifications and/or considerable work experience will be considered on their merits.
International qualifications
International Baccalaureate Diploma
Obtain 28-24 points overall
For students who do not already hold a GCSE in Mathematics at grade C/4 or above, grade 5 in Maths (Standard level) from the IB Diploma will be accepted
EU / International students
Please see your country page for further details on the equivalent qualifications we accept. In addition to the academic entry requirements listed above, international and EU students will also require IELTS 6.0 overall with no less than 5.5 in each band.
If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information on pre-sessional English courses.
If you have a qualification that is not listed, please contact us.
Fees & How to Apply
Please select your student status to view fees and apply
UK Student
International Student
UK students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: BA (Hons)
Starting: Sep 2027
Duration
£10,050 in 2027/28
Apply via UCAS
International students
£19,220 in 2027/28
Apply Online
Included in your course fees
Access to computer equipment
You will require use of a laptop or tablet, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.
Printing
You will receive £5 print credit in each year of your course, available after enrolment.
Field trips
All essential field trips and associated travel costs will be included in your course fees.
Access to Microsoft Office 365
Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.
Key software
You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.
Key subscriptions
Subscriptions to key journals and websites are available through our library.
Specialist software
You will be able to access free licences for specialist software such as Adobe Creative Cloud.
Free Adobe Creative Cloud licence
Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices.
Basic materials for testing
We will provide some basic materials for initial testing and experimentation.
Memberships
Membership of the relevant professional body is included in the course fees.
Certification training (optional)
Working from Height, Manual Handling and Risk Assessment Training is provided by the University to prepare you for the practical demands of various live events. These are optional but any fees will be covered.
Not included in your course fees
Project materials (mandatory)
This course includes project work that requires you to develop and produce a portfolio or collection. You'll be expected to provide the materials for use in your individual major projects. Costs will vary depending on the materials selected and the individual student requirements, but we will work with you to determine the most cost-effective solution for the realisation of your projects.
Clothing and safety equipment (mandatory)
This course requires the purchase of clothing and/or safety equipment. To access some of the workshops you will require steel toe capped boots at an estimated cost of £20
Media consumable items (mandatory)
This course requires the use of consumables such as sketchpads and drawing materials at an estimated cost of £50 +
Excess printing (optional)
Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.
Personal stationery and study materials (optional)
Based on the past experience of our students, you might find it helpful to set aside about £30 for each year of your studies for your personal stationery and study materials.
Project materials (optional)
This course includes project work that requires you to develop and produce a portfolio. This could be digital, but if you choose to create a physical portfolio, you will be expected to provide the materials; costs will vary depending on the materials selected but we recommend you budget £80.
Placement expenses (optional)
If you choose to undertake a placement, you'll need to budget for accommodation and any travel costs you may incur whilst living or working away from home.
Field trips (optional)
This course includes the option of additional trips that may enhance your experience, at extra cost.
Gallery visits (optional)
It is advisable for all Creative Arts students to visit exhibitions, galleries and other creative and cultural institutions and events depending on your own individual area of interest. Travel and entry costs may be associated with this.
External event expenses (optional)
If you choose to exhibit or participate in an external event, you may need to budget for exhibition, accommodation and travel costs.
Competition fees (optional)
If you choose to participate in some external design competitions you may need to cover submission fees, which can vary.
Books (optional)
All module key texts will be in the University library, but in limited numbers. You may choose to purchase a copy.
Personal equipment (optional)
Whilst not essential, it is advised you own a laptop or tablet capable of running Adobe Creative Cloud.
Software (optional)
Essential software will be provided but additional software may incur license costs, it will very much depend on the direction your practice. For example, you may need to purchase sketchup or twinmotion for your project
Subscriptions (optional)
You may wish to purchase subscriptions to additional journals and websites.
Production costs (optional)
For some production work you may wish to hire venues, equipment or performers which will have associated professional fees.
Accommodation and living costs (optional)
The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.
Guidance for UK students
UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.
The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.
Applying through UCAS
Register with UCAS
Login to UCAS and complete your details
Select your course and write a personal statement
Get a reference
Pay your application fee and submit your application
Guidance for International students
There are three ways to apply:
1) Direct to the University
You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.
2) Through a country representative
Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.
3) Through UCAS
If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).
You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS.
Birmingham City University’s UCAS code is B25 BCITY.
Portfolio guidance
If you receive an offer to study this course, you will be required to submit a portfolio. We ask that this is submitted within four weeks of receiving your offer.
Please see our portfolio guidance page for tips on putting your portfolio together.
Personal statement
The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.
Here are the three areas you’ll need to address:
Why do you want to study this course or subject?
Here’s where you explain what makes this course exciting to you. Think about your motivations for studying the course and your future plans. If you’re planning to take a year out, don't forget to give your reasons.
How have your qualifications and studies helped you to prepare for this course or subject?
This is your chance to show what you’ve learned at school or college. You should include the skills and knowledge you’ve gained from education or training and how this will help you succeed in your chosen course.
What else have you done to prepare outside of education, and why are these experiences useful?
Not everything you’ve learned comes from the classroom. Life experience counts too! You might want to talk about work experience, employment, or volunteering and how they’ve helped you develop the skills needed for your chosen course or future career.
Worried about Personal Statements?
If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.
Get personal statement advice
Financial Support
We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.
View fees for continuing students
Employability
Enhancing employability skills
From day one, BA (Hons) Entertainment Design is designed to prepare you for a career in a dynamic, competitive, and ever-evolving industry. Employability isn’t just an outcome of the course — it’s embedded in everything you do.
You’ll develop a wide range of transferable skills that are highly valued across the creative sector, including visual communication, storytelling, problem-solving, project management, collaboration, and critical thinking. Through practical modules and studio-based learning, you’ll also build strong technical skills in both analogue and digital making, giving you the confidence to design, prototype, present and realise your ideas to a professional standard.
Live briefs, industry-led projects, and collaborations with organisations give you insight into professional workflows, expectations, and emerging trends. These opportunities allow you to test your ideas in real-world contexts, receive constructive feedback, and build valuable industry contacts.
You’ll have the opportunity to undertake enhanced professional certifications and training, including Working at Height, Risk Assessment, and Manual Handling — skills that are highly regarded in production, theatre, events, and installation-based careers.
In your second year, you’ll complete a work placement or equivalent industry-engaged project, helping you to explore career pathways and apply your skills beyond the classroom. In your final year, you’ll develop a self-directed project that reflects your creative identity and is supported by a strong professional portfolio and personal design statement.
Whether your ambitions lie in themed attractions, film, festivals, exhibitions, digital media, or independent practice, you’ll graduate not only with a standout portfolio — but with the mindset, tools, and confidence to thrive in the entertainment design industries
Placements
At BA (Hons) Entertainment Design, we believe industry engagement should be active, not passive. Placement opportunities are not just about observation — they’re about participation, contribution, and growth. In your second year, you’ll have the option to choose a dedicated Work Placement module, offering focused, credit-bearing experience with professionals in your chosen field.
But real-world engagement doesn’t stop there. We actively embed industry touchpoints across all three years of the course — from live briefs and guest lectures to workshops, portfolio reviews, and collaborative projects. These encounters can be assessable or non-assessable but are always meaningful.
Whether you're shadowing a designer at a festival, helping realise a museum installation, or presenting ideas to creative studios, these experiences offer genuine insight into the professional world. They help you build networks, understand industry expectations, and develop the confidence and skills needed to transition into a creative career with impact.
Graduate Jobs
Graduates of BA (Hons) Entertainment Design go on to work across a wide spectrum of creative roles within the entertainment industry — and beyond. Career paths include production design for film and TV, immersive experience design, festival and event design, themed attractions, exhibition and museum design, set and costume design, interactive environments.
However, our graduates are more than specialists — they are trans-disciplinary thinkers and makers. With a skillset that blends storytelling, spatial design, collaboration, and technical fluency, you’ll be equipped to move fluidly between sectors, adapting your creativity to fit emerging formats and industry needs.
Whether working in large-scale production teams or building an independent creative practice, our graduates contribute meaningfully to the future of entertainment. Many also go on to freelance careers, start their own studios, or pursue further study in specialist areas such as scenography, exhibition design, or digital media.
Industry Links
BA (Hons) Entertainment Design has been developed in close collaboration with leading figures and organisations across the entertainment sector. These relationships are not just supportive—they are embedded into the DNA of the course. From live briefs and feedback sessions to guest lectures, workshops, and placement opportunities, you will engage directly with professionals shaping the future of the industry.
Our industry connections include high-profile partners such as the Royal Shakespeare Company (RSC), Boomtown Festival, Katapult, Scruffy Dog Creative Group, Blackhurst and Co, and Digbeth Loc. Studios. These organisations offer a wealth of insight across theatre, film, festivals, themed entertainment, events, and digital experiences—mirroring the breadth of the course itself.
The course is informed by Industry, helping ensure that what you learn in the studio aligns with what’s happening in the real world. By the time you graduate, you won’t just have a portfolio you’ll have developed meaningful relationships, professional insight, and the confidence to thrive in a competitive and constantly evolving creative landscape.
Facilities & Staff
Art and Design facilities
Take a look around the facilities available to you as an Art and Design student at BCU.
See our Art and Design facilities
Our staff
Paul Barrett
Course Director for BA (Hons) Entertainment Design, Senior Lecturer in Scenography
Paul is the Course Director for BA (Hons) Entertainment Design, a role he has held since the course's earlier iteration as BA (Hons) Design for Performance: Theatre, Film and Live Events. He has been instrumental in shaping the course’s evolution since 2001, ensuring its continued relevance and ambition in a fast-moving industry.
More about Paul
Hollie Wright
Senior Lecturer in Scenography
Hollie Wright is a creative educator and designer with a passion for performance, live events, and the spaces in between. With years of hands-on experience across music festivals, production design and management, she brings energy, imagination, and real-world insight to her teaching.
More about Hollie
Discover Uni information for this course
UK prospective students
Contact the enquiries team
T: +44 (0)121 331 6295
Non-UK prospective students
E: International enquiry form
T: +44 (0)121 331 5389
Already applied?
Contact the admissions team
Accommodation
View our accommodation
Our Campus
See our campus
Prospectus
Download your prospectus
Our City
Find out about our city
Recent searches
We won't record your recent searches as you have opted out of functional cookies.
You can change this on our Manage Privacy page should you wish to.
Popular searches
Open Days
Personal statement help
Postgraduate study
Help with your application
Finance and money
Suggested searches
Life in Birmingham
Starting at BCU
Virtual Tour
Reaching
Curzon Building
4 Cardigan Street
Birmingham, B4 7BD
United Kingdom
All contact details
Maps and directions
Our university
News and events
Online shop
Job vacancies
Study with us
Our courses
Our subject areas
Our campuses
Our students
Future students
Open days
Our prospectus
Ask a question
Facebook
Instagram
Linked-in
Interested in studying with us? Sign up for our email updates
© 2026 Birmingham City University

院校未公布 DSE 對應等級,請向院校確認。

請查看下方完整入學要求原文,或向院校確認。

成績符合不等於錄取;資料取自院校官方公開頁,取得日期見各課;最終以院校為準。

報告這課資料錯誤