Media
Edge Hill University · P300 · 2027
主成績:三科444(443待確認),至少兩科選修,不計英國文學、音樂、公民與社會發展 指定科:沒有已列明的指定科 英文:DSE英文4–5
| 要求 | 需要 |
|---|---|
| 主成績 | 三科444(443待確認) |
| 英文 | DSE英文4 |
| 主成績 | 三科443 |
| 英文 | DSE英文4–5 |
官方原文、來源及取得日期
取得日期:未有保存
https://www.edgehill.ac.uk/course/media/
https://www.edgehill.ac.uk/departments/support/international/your-country/hong-kong/
https://www.edgehill.ac.uk/departments/support/international/english-language-requirements/
Media Degree BA (Hons) | Edge Hill University
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Media BA (Hons)
UCAS code: P300
Media is evolving and so are the opportunities within it. Explore the industry from every angle and learn how to make your mark, on our media degree. Whether you end up in professional roles in marketing, radio, filmmaking, or journalism, our BA (Hons) Media will get you ready for an exciting future.
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Overview
Course length:
3 years full-time
6 years part-time
Start dates:
September 2026
September 2027
Location:
Edge Hill University
Example offers:
BBC-BBB (A Level) or DMM (BTEC)112-120 UCAS Tariff point View full entry criteria
Subject(s):
Film, Media and Broadcast Production
Faculty:
Arts and Sciences
Department:
English and Creative Arts
What values drive media content today? Are you ready to grow your creative talents and skills? Our media degree will help you uncover what’s transforming the film, television, and cultural industries today.
Looking for a degree where you’ll feel part of a close-knit community from day one? At Edge Hill, you’ll study in a small, friendly department where you’ll feel comfortable developing and harnessing your creativity and technical know-how. From podcasting to vlogging to filmmaking, you’ll explore how different platforms shape the way we connect, share ideas and influence audiences.
Our course is taught by research-active staff and experienced practitioners, so you’ll learn from people who don’t just teach media, but actively shape it. With the support of our dedicated teaching team, you’ll build your knowledge and confidence across a rich mix of theory and practice. From industry and TV production analysis to digital photography, social media trends, and writing for a range of outlets, you’ll gain the skills to thrive in a fast-moving media landscape.
You’ll also discover how traditional media continues to thrive alongside digital media communications such as social media, podcasting and vlogging, and influential streaming platforms like YouTube, Spotify and Netflix.
Each year blends practical and theoretical classes, giving you the confidence to put ideas into action as well as understand the bigger picture. From your second year onwards, you’ll even have the chance to work on live briefs of real-world projects that prepare you for the career you want.
And with everything based on our modern, welcoming campus, you’ll have all the facilities, support, and opportunities you need right on your doorstep.
Course features
International students can apply
Sandwich year option available
Studying abroad option available
Previous
I owe so much of my professional development to my degree. Public speaking and writing press releases, are all skills I learnt on my course.
Alex Yoxall
BA (Hons) Film, Media and Television
View alumni profile
I love the variety on my degree. Monday to Friday, I'm never doing the same thing twice. I've been able to stretch my comfort zone to find out what I enjoy, and what I’m good at.
Lauren Briscoe
BA (Hons) Media
View student profile
What you'll study
Teaching and assessment
Your first year of study will provide you with the solid foundation you need to get the most out of the media course. Together we’ll explore the relationship between media, culture, and society. You’ll get a historical perspective, delving into the emergence and impact of new media forms. Practically, you’ll engage with single-camera filmmaking and digital photography. Throughout, you’ll receive a good grounding in both theory and practice.
Compulsory modules:
Expand all
Media and Society
Media and Society explores the complexity of factors that shape the relationship between media, culture and society. You will be introduced to the media representations of reality and identity constructions, as well as the relationship between media producers and users. The module will also look into how reality is produced, reproduced, maintained and transformed by the media. A key focus is the interplay between the various roles of the media: the civic role in a democratic system, media as business, and media as a public service provider. You will consider the linkages between media forms and production, including issues such as access, inclusiveness, marginalisation, knowledge, power and information. You will analyse media organisations, study the way in which media content is produced, distributed and received by audiences, as well as assessing its contribution to culture and social progress.
Module code: MED1457
Credits: 20 Assessment:
60% Coursework
40% Practical
Moving Image Production: Single Camera
Moving Image Production: Single Camera develops your ability in relation to collaborative working and the professional practices and processes involved in managing a single camera production, from pre-production to post-production stage. The module provides you with the opportunity to combine the technical skills of camera operation, lighting, sound, editing and aesthetic considerations in the production of a piece of creative work. Operating within the conventions of fiction or factual production, you will work as part of a production team for some of this module, while also being required to work independently to develop and produce a range of documents that inform the production of the final moving image product.
Module code: MED1448
100% Coursework
Social Media
Social Media charts the growth of social media since the development of Web 2.0. Arguably the single greatest advance in personal and group communication on a global basis since the development of the printing press, social media enables individuals to express themselves to large groups of people. From YouTube and Instagram influencers, to controversial Twitter figures and the fake news of Facebook memes, this module enables you to develop a deeper online literacy and gain a keen understanding of the power of social media to influence political, social and economic debates.
You will assess the role that social media has had in the development of fan and DIY media, and how these have come into conflict with the traditional gatekeeping elites of the corporate mainstream media. You will be asked to evaluate how far social media has become a controversial space for the discussion of politics and political and social debates. You will also analyse the shift from the media of the masses to the media of the self, while also exploring the potential of social media platforms as a means of developing global profiles for individuals, and groups, previously given limited access to the mainstream media.
Module code: MED1458
Working in Creative Industries
Working in Creative Industries is designed to enhance your employability and skill set by introducing you to the various sub-sectors of the constantly changing and evolving media and creative industries. The module will develop your knowledge and understanding of economic and policy concepts as well as issues within the context of the media and creative industries. The aim is to develop your understanding of contemporary media settings, from industrial to political, scholarly and practical. You will examine the television, film, animation, music, print, performing arts and online digital industries while also developing research skills.
Module code: MED1445
Writing for the Media
Writing for the Media provides you with practical experience and understanding of how to identify and promote the newsworthy elements of a potential story, or feature, and present it in the format and structure used by journalists. Expertise in the writing techniques deployed by journalists can be a major advantage in securing a role generating content for use across a range of online and offline media platforms. The module, which is based around frequent exercises and feedback on style and content, will develop these core communications skills. You will learn the structures of writing news articles, features, reviews, press releases and other forms of written communication to help you express yourself with enhanced precision and clarity.
Module code: MED1459
Global Popular Culture
Global Popular Culture introduces you to a range of popular culture products and processes and encourages you to reflect on the relationship between national and global consumption and reception. As such, the module will examine elements of pop-culture from a variety of nations and facilitate discussions of culture, popular culture and global and national markets and trends. You will be encouraged to explore areas around convergence, the diversity of experience and the reception of popular culture.
Module code: MED1446
100% Practical
Photography
Photography covers the basics in digital camera use and post-production, semiotic and photography theory. As practical knowledge of camera equipment and composition are required to fully exploit the creative possibilities of visual media, this module is designed to develop your camera skills, technical competence, and understanding of composition and photography. It concentrates on the principles of stills photography and develops your understanding of the photographic image that will be fundamental in developing knowledge and understanding for all visual communication. You will learn how to use digital photographic cameras and consider composition, framing, colour and post-production. The module also outlines how to ‘read’ photographs and use theoretical models (semiotics) to underpin your understanding. All work will be undertaken using digital technology and basic training in the use of cameras and Adobe Photoshop will be provided. No previous experience is required, and all equipment will be provided by the University.
Module code: MED1447
New Venture Creation
New Venture Creation introduces you to business planning and the development stages in business start-up. You will organise and evaluate theoretical perspectives in a practical setting, informing your future learning processes and outcomes. A key element of the module is a review of entrepreneurial skills and small business development through theoretical concepts of enterprise, self-employment and small business management. This module creates an awareness of emergent business types and their markets, the factors behind small business start-ups, entry routes, funding, and barriers. A practical element includes foundational steps towards a business start-up project which will require you to demonstrate key skill areas such as the development stages of business planning, communication, negotiation, self-management, and problem solving. The combination of these aspects will enable you to critically engage in academic thinking and writing about enterprise, evaluate business ideas, choose one main idea, strategically conceptualise that idea, and prepare a business plan and pitch for how the idea could be brought successfully to market.
Module code: BUS1054
50% Coursework
50% Practical
Language 1
Language 1 is ideal if you want to learn a new language, or further develop your current language skills, as an integrated part of this degree. The module will be taught in an interactive, communicative manner, using authentic materials in the target language. Emphasis will be placed on all four areas of reading, writing, speaking and listening. You will play an active role in the classes, engaging in role-plays, short conversations, videos, authentic texts and listening materials. You will also be encouraged to reflect on your own learning needs. The module accommodates varying language levels and you will be divided into groups accordingly. On enrolment to the module, you will complete a language induction form and be placed into a language level group appropriate for your prior knowledge of the language. Please note, while we will endeavour to accommodate varying language levels per module, this is not always possible. While you can join the module with some prior experience of your target language, you will not be able to study a language you are already fluent or proficient in.
Module code: TLC1010
85% Coursework
15% Practical
You’ll explore media theory in the second year of BA Media, as well as continuing to develop your creativity and practical skills. You’ll do this through the study of cultural representation and storytelling across multiple platforms, and consider the social impact of digital technologies. We’ll give you the space to pursue modules that relate to contemporary media, encouraging you to create content such as podcasts and vlogs. Other optional modules include fan cultures and subcultures, and branded content.
Cultural Representations and the Media
Cultural Representations and the Media recognises that all media messages are representational constructions. The module enables you to gain a better understanding of the cultural and ideological constructions associated with representation. It also explores the politics of representation and systems of power. You will be asked to consider how to define representation, how representation functions within contemporary media and culture, and what role stereotypes play in the construction of reality and identity. You will analyse a series of key representational issues linked to themes such as gender, class, ethnicity, sexuality and national identity, to gain a better understanding of the cultural and ideological construction of, and politics associated with, representation. Studying cultural representations across a range of different media forms, you will gain the knowledge and understanding of various representational systems and theories in a variety of different contexts.
Module code: MED2328
70% Coursework
30% Practical
Pods and Vlogs
Pods and Vlogs recognises that the internet has fundamentally challenged the gatekeepers of old mainstream media in the creation, production and distribution of media texts. The internet has destabilised the publishing industry, for example, with the rise of social media, while YouTube and Netflix have challenged the primacy of broadcasting networks. The access to new audiences by grassroots media producers has developed ‘many to many’ modes of distribution, which subverts the traditional broadcasting model of ‘one to many’. Immersing you in a critical evaluation of the production processes of citizen media in the age of the internet, this module will challenge you to think critically about the role of platforms like YouTube, podcasting, blogs and social media. It will concentrate on an analysis of key theoretical frameworks including participation, disintermediation, fandoms and non-mainstream media.
Module code: MED2330
60% Practical
40% Coursework
Transmedia Storytelling
Transmedia Storytelling examines the development of transmedia storytelling within digital environments, recognising that marketing and audience engagement with films and television programmes has changed dramatically over the last decade. Audiences, who are constantly connected through smartphones and second screens, expect to connect with content outside of the core film/television programme, when they want, where they want and on their own devices. The convergence of media, technologies and culture has heralded a new age of audience engagement within media franchises, enabling producers of media content to connect with their audience at multiple entry points, enabling a new form of audience participation and immersion.
The module will reflect on this enhanced two-way communication that encompasses the current trends in digital platforms and social media including websites, podcasts, Instagram, TikTok and Facebook. You'll engage in new and innovative ways of connecting to the audience through extended narrative and content, while discovering the underpinning strategies used for developing a transmedia world where the central narrative of a film, or television programme, is extended through different delivery platforms and protracted narratives.
Module code: MED2331
Media Content
Media Content offers professional collaboration with charities and community groups to give you a realistic insight into the world of work. The aim is to produce exciting content for the partner organisations that could be delivered across a range of online and offline platforms. You will gain valuable experience of working to a live brief, creating exciting and innovative content to a deadline, receiving feedback from clients and peers, and learning to work creatively and professionally in collaboration with an employer. The module will prove an asset for your graduate portfolio as you produce relevant client-led media content for real world consumption, such as a short film, website, blog, social media curation and newsletters. You will also gain first-hand insight into the underlying concepts and principles that underpin the third sector and the creation of content for this specific audience.
Module code: MED2352
65% Coursework
35% Practical
Entrepreneurship and Innovation
Entrepreneurship and Innovation explores characteristics, behaviours, attributes, and skills of entrepreneurship as well as the whole process of innovation from idea to product development and the conditions that must be fulfilled for innovation to thrive. The module explores research from a number of areas to highlight the importance of factors such as social and economic capital, local and regional infrastructure and the role of government in enabling (or disabling) innovation. You'll develop your entrepreneurial skills, identifying opportunities and developing ventures. On top of this, you'll consider the risk environment including legal issues, funding issues, start-up and growth strategies. This module provides you with the ability to act entrepreneurially to generate, develop and communicate ideas, manage and exploit intellectual property, gain support, and deliver successful outcomes.
Module code: BUS2229
Fan Cultures and Subcultures
Fan Cultures and Subcultures requires you to critically evaluate the development of a variety of media audiences into actively engaged consumers and, potentially, producers of content of their own. The module will focus on the rapid growth in the development of fan culture in recent years and situate fan cultures within the context of wider audience behaviour. You will analyse the history of subcultural modes of active fandom, dating back to the cultural revolution of the rock and roll age, Hollywood cinema and the development of television in the aftermath of World War II. You will also be encouraged to engage with research methods appropriate to the study of media audiences and subcultural communities, including quantitative and qualitative methods such as surveys, ethnography or focus groups as means of developing primary data.
Module code: MED2329
Branded Content
Branded Content will enhance your knowledge and understanding of the creative industries, running alongside the traditional television model, and develop your skills in producing high-quality and relevant branded content. Over the past decade there has been an enormous increase in the range, volume and quality of additional content produced by the media industries. Content such as second-screen apps, websites, webisodes, social media feeds, video extras, additional behind-the-scenes footage, online games and interactive promotions have added to the depth and richness of film and television as audience experiences. The module will develop practical skills in the conception, management and production of additional content, enabling you to create and design your own digital media content, fusing creativity with a brand message for integrated campaigns across a range of media platforms. You will learn about the broader contexts of transmedia/ancillary screen content and use this knowledge to inform your practice.
Module code: MED2332
Fantastic Visions and Where to Find Them
Fantastic Visions and Where to Find Them spans a wide range of texts and genres, from feature films and television, to games, comics, graphic novels, novels and internet content, as it engages you with fantasy film and media. As a broad category, fantasy and the fantastic incorporates horror, science fiction, the Gothic, the supernatural, surrealism, fairy tales, myths, legends, magical realms and musicals. It can facilitate discussions relating to socio-political contexts, allegory, ideology, industrial contexts, franchises, adaptation, aesthetics, gender, identification and representation. This module draws upon a broad range of critical and contextual approaches, including psychoanalytic and cultural theories of the uncanny, monstrosity, the body, estrangement and enchantment, and enables you to interrogate the design, function and impact of fantastic film and media.
Module code: MED2342
Sound and Music in Broadcast Media
Sound and Music in Broadcast Media will broaden your understanding of the ways in which music is mediated, with a specific focus on broadcast media. Contemporary media develop rapidly and the module will ensure that you are analysing key new technological drivers. You will analyse the media’s role and influence in music production, distribution and consumption and assess the role that various media agencies and platforms play in this process. Studying the synergistic relationships between the music industries and media industries, you will gain detailed knowledge of the economic side of these creative industries. You will also develop an enhanced understanding of the role, purpose and possibilities of sound and music across a wide range of historical and contemporary media.
Module code: MED2362
Your final year weaves together the various strands of your media degree. You’ll have the option to work on client-led practical projects, while your dissertation will be an opportunity to showcase your learning. Additional optional modules include Sport and the Media and Enterprise Management.
Dissertation/Research Project
Dissertation/Research Project offers you the opportunity to undertake an in-depth personal research project, under supervision, and explore a range of relevant research methodologies and presentational formats. You will gain a thorough knowledge of your chosen subject area and be expected to shape that knowledge to produce a final submission that demonstrates your ability to locate the material within the wider contexts of your discipline. The project will require the consideration and discussion of methodological and/or epistemological issues, as well as a reflection on the ethical implications of research. The dissertation will allow you to work independently, with a supervisor, to explore areas of contemporary academic interest, consider issues of current or historical industry practice, and critically analyse case studies or products within specific cultural and social contexts.
Module code: MED3299
Credits: 40 Assessment:
Media Futures
Media Futures enables you to study contemporary media practices, the impact of technology on the creative industries, developments in global and local media, and the changing paradigms of media production and audience consumption. Contemporary media develops rapidly as new technologies are tested, explored and marketed and old ones gain new functions. This module, which is flexible to enable coverage of emerging trends, will engage you with the dominant themes which are present within the media and culture industries. You will develop a critical awareness of key themes including social experience and the shaping of media forms, as well as access, participation and engagement and the relationship between private and public spheres. By considering these themes through a range of different theories and research, you will discover a variety of approaches to enhance your understanding of a rapidly expanding frontier of creative and cultural practice.
Module code: MED3277
Client-Led Content Production
Client-Led Content Production incorporates collaborative working practice and culminates in the production of a media asset based which is based on a consultation with a third-party client. The production will be based on a live brief and may take the form of media from either audio, moving or still image, performance, promotional/marketing material, or content for exhibition and display. You will gain experience of the world of work, including interactive and collaborative working, and receive meaningful, real-time briefs from commercial partners. You will be tasked with creating professional standard media content for clients such as charities, schools, sports organisations, local authorities and other partners. The production process will be contextualised and informed by industry-related techniques including planning, negotiation and production management.
Module code: MED3290
Telefantasy
Telefantasy develops your historical and critical knowledge of telefantasy, a TV genre that is typically speculative and has taken a variety of forms predominantly since the 1950s in Britain and America. As a genre, telefantasy reveals much about the society, culture and conditions of its production context, extrapolating thematic and ideological preoccupations. This module introduces you to the conventions and constraints of visual storytelling in televisual production. You will also critically consider telefantasy’s common function of reflecting upon the popular zeitgeist, encouraging you to interpret how social, political and cultural movements have been reconstructed through a speculative lens. Key conventions in the dramas will be explored, as well as dominant themes in critical approaches.
Module code: MED3295
Non-Fiction TV
Non-Fiction TV encompasses a broad range of content, from news programming and investigative journalism to natural history documentaries, popular factual competitions, reality television, quiz and game shows, and satirical sketch shows. While television drama might occupy much of our cultural conversation, hour for hour non-fiction programming dominates the schedules. In this module, you will explore the rich variety of non-fiction programmes on television, consider the aesthetic, ethical and industrial analytical dimensions, and be encouraged to adopt a historically informed and global view of non-fiction programming, accounting for the social, cultural and political contexts from which it emerges. The module will also combine academic analysis with professional practice. You will learn about the history of non-fiction television, its industrial importance, issues of ethics and regulation, as well as some of the ways in which non-fiction forms have been analysed by television scholars. This knowledge will then be applied to the creation of a short-form non-fiction television programme, in a genre of your choice, produced to a professional standard. You will produce an academically-informed commentary alongside this project, tying together practice and theory.
Module code: MED3297
70% Practical
30% Coursework
Video Games
Video Games explores how arcades, phones, tablets, consoles, personal computers, and augmented and virtual reality have enabled video games to become a multibillion-dollar industry that continues to grow. This module charts the history and development of the medium. It explores how video games have built on previous understandings of narrative, character, image, representation, gameplay, and soundtracks through the addition of player interaction. The module helps you establish an understanding of video games so as to examine and critically consider the medium, as well as the culture and industry surrounding it.
Module code: MED3304
Enterprise Management
Enterprise Management cultivates entrepreneurial skills, fostering innovation, creativity, and strategic thinking. It immerses you in real-world business contexts, promoting adaptability and resilience. Emphasising practical application you'll develop an understanding of the intricacies of entrepreneurship. You will refine your problem-solving and decision-making capabilities and explore theoretical frameworks with hands-on experiences. The module emphasises collaboration, communication, and risk management, equipping you with the skills and mindset needed for success in the ever-evolving landscape of entrepreneurship and enterprise.
Module code: BUS3079
Contemporary Film and Television Industries
Contemporary Film and Television Industries critically analyses some key developments in media in relation to film and television, within the context of larger developments of digitalisation and globalisation. The module examines how convergence, new distribution technologies, multi-platform environments and aspects of global/globalisation impact on film and television. Throughout the module, you will get a chance to analyse the impact these environments have on the design and production of content and production, the planning of marketing strategies, the relevance of global and diasporic audiences, and the way film and television find and communicate with their audiences.
Module code: MED3303
World Film
World Film examines global cinema(s) beyond Hollywood, from significant national and regional cinemas, diasporic and ‘minor’ cinemas, as well as associated filmmakers and film practitioners who have either helped to establish a national cinema or played an influential role in the industry globally. The 20th century established the economic and stylistic dominance of mainstream cinema produced in North America, popularly known as Hollywood cinema. This module introduces you to films produced outside of the dominant Hollywood/US media industries, encouraging a broader knowledge of global cinema, significant national cinemas and cinematic cultures. The module also explores the industrial and political contexts, as well as the institutional players, that affect the production and circulation of films produced around the world, outside of Hollywood. You will examine a range of key texts within their cultural, social, political and historical contexts, learning about significant developments and influences, both within and across cinema cultures.
Module code: MED3287
How you'll study
Teaching and learning on the media degree is through workshops, lectures, seminars and screenings. You will also have opportunities to work with visiting professionals from the media industry.
How you'll be assessed
Assessment is predominantly by coursework, either at the end of the module or distributed throughout the course. Coursework includes essays, case studies, individual and group presentations, practical projects and a dissertation.
There are no formal written examinations as part of the current assessment methods on this degree.
Who will be teaching you
You will be taught by an experienced team with a wide range of specialisms reflecting all aspects of media theory and practice.
The programme team is active in the research of contemporary developments in journalism, online media, film and television, music videos, and video games.
Timetables for your first week are normally available at the end of August prior to enrolment in September. You can expect to receive your timetable for the rest of the academic year during your first week. Please note that while we make every effort to ensure that timetables are as student-friendly as possible, scheduled teaching can take place on any day of the week. Wednesday afternoons are normally reserved for sports and cultural activities.
Where your course includes optional modules, these are to provide an element of choice within the course curriculum. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by timetabling requirements. Some restrictions on optional module choice or combinations of optional modules may apply.
Entry criteria
Typical offer 112-120 UCAS Tariff points. No specific subjects are required.
If you apply to join this degree and do not meet the UCAS Tariff requirements, we may invite you to submit a portfolio of work as evidence of your suitability for the course.
If you don’t meet the entry criteria, you might be interested in Arts, Humanities and Social Sciences Foundation Year.
Example offers
Qualification
Requirement
BBC-BBB.
UCAS Tariff points
112-120 points.
BTEC Extended Diploma (or combination of BTEC QCF qualifications)
Distinction, Merit, Merit (DMM).
Overall grade of Merit.
International Baccalaureate (IB)
We are happy to accept IB qualifications which achieve the required number of UCAS Tariff points. Subject-specific requirements at Higher Level (HL) Grade 5 may apply.
Access to Higher Education Diploma
45 credits at Level 3, for example 15 credits at Distinction and 30 credits at Merit or 24 credits at Distinction and 21 credits at Merit. The required total can be attained from various credit combinations.
Please note, the above examples may differ from actual offers made. A combination of A Level and BTEC awards may also be accepted.
If you have a minimum of two A Levels (or equivalent), there is no maximum number of qualifications that we will accept UCAS points from. This includes additional qualifications such as Extended Project Qualification (EPQ), AS Levels that haven't been continued to A Level, and General Studies AS or A Level awards.
English language requirements
International students require IELTS 6.0, with a score no lower than 5.5 in each individual component, or an equivalent English language qualification.
Fair Entry Criteria
Our new Fair Entry Criteria is a Contextual Admissions Policy that takes an applicant’s personal and educational background into account. This policy will allow eligible applicants to receive up to a two-grade reduction in their entry requirements for this course. Find out more and see if you qualify.
For further information on how you can meet the entry requirements
International
If you don't meet the entry criteria, you might be interested in...
Fastrack
Arts, Humanities and Social Sciences Foundation Year
How to apply
Apply full-time
Apply online through UCAS
Read our guide to applying through UCAS to find out more about the application process.
Apply as an international student
This course is now closed to international applicants for September 2026 entry.
2027 application link will be added when available.
Should you accept an offer of a place to study with us and formally enrol as a student, you will be subject to the provisions of the regulations, rules, codes, conditions and policies which apply to our students. These are available at www.edgehill.ac.uk/studentterms.
Did you know?
If you join a full time undergraduate degree at Edge Hill University, we will guarantee you the offer of a room in our halls of residence for the first year of your course.
Discover our accommodation
Facilities
Media students are based in Creative Edge, a modern £17million building offering highly contemporary suites of outstanding facilities for the Department of English and Creative Arts.
As a student on this media degree, you can expect to use camera, sound and lighting equipment appropriate to your study level. Media editing booths are also available, equipped with software such as Adobe Creative Cloud (Premiere) and After Effects. Our innovative resources are designed to ensure you gain practical experience to a professional standard. Dedicated support in the use of all creative media facilities is available through our Media Development Team.
Where you'll study
Classroom 360 View
Creative Edge
Tuition fees
UK Full-Time
UK Part-Time
For the academic year 2027/28, the UK Full-Time tuition fee is currently set to £10,050. Please note this is subject to Parliamentary approval and is likely to be increased in line with inflation (RPIX). There may be further inflationary increases in your subsequent years of study. Further details can be found at ehu.ac.uk/fees.
EU/EEA and Swiss students who have settled or pre-settled status under the EU Settlement Scheme, as well as Irish nationals, may be eligible for the UK tuition fee rate.
Financial support
Subject to eligibility, UK students joining this course can apply for a Tuition Fee Loan from the Government to cover the full cost of tuition fees. UK students enrolling on the course may also be eligible to apply for additional funding to help with living costs.
Scholarships
We offer a range of scholarships, which celebrate the determination, commitment and achievement of our students. Many of our scholarships are awarded automatically. There are some however, where you will need to be involved in an application or nomination process. To find out more about our scholarships and check your eligibility, please visit our dedicated scholarships pages.
Money Matters
Please view the relevant Money Matters guide for comprehensive information about the financial support available to eligible UK students.
EU/EEA and Swiss students who have settled or pre-settled status under the EU Settlement Scheme may be eligible to apply for financial support. Irish nationals can ordinarily apply to Student Universal Support Ireland (SUSI).
If you are an EU student who does not have settled or pre-settled status, or are an international student from a non-EU country, please see our international student finance pages.
£81.50 per credit
for 360 credits
For the academic year 2026/27 the UK Full-Time tuition fee is currently set to £9,790. Please note this is subject to Parliamentary approval and is likely to be increased in line with inflation (RPIX). There may be further inflationary increases in your subsequent years of study. Further details can be found at ehu.ac.uk/fees.
Your future career
Our media degree prepares you for an exciting career in the creative industries. The skills you’ll develop on the course will equip you for roles in traditional media (television and newspapers), marketing, social media, journalism, broadcasting, and filmmaking. Popular job roles include:
social media manager
podcast producer
video producer
video editor
multimedia producer
digital marketer
photographer
TV producer and production manager
events manager
Course changes
Every effort has been made to ensure the accuracy of this information, however our courses are subject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellation of, courses.
Changes may be necessary to comply with the requirements of professional bodies, revisions to subject benchmarks statements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.
Track changes to this course
Module changes - 16 March 2026
Optional modules MED3278 Global Convergence…, MED3292 Sport and the Media and POL3016 Political Radio Programme removed and optional module groupings updated, following clarification.
Module changes - 11 December 2025
MED3303 Contemporary Film and Television Industries added as an optional module.
MED3304 Video Games added as an optional module.
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