公測版資料更新至 2026-11-07

Computer Games Technology

University of West London · I600 · 2027

主成績:(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認) 指定科:主成績各分支已列指定科;指定科須確認(另有其他途徑,見原文) 英文:DSE英文4或IELTS 6(各5.5),2年內 其他:4項未能自動判斷

已公布的課程要求
要求需要
主成績(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)
指定科指定科須確認(另有其他途徑,見原文)
英文DSE英文4或IELTS 6(各5.5),2年內
主成績(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)

輸入成績後逐項比較

官方原文、來源及取得日期

取得日期:2026-10-29

https://www.uwl.ac.uk/course/undergraduate/computer-games-technology?start=1898&option=33

https://www.uwl.ac.uk/international/your-country/international-entry-requirements/hong-kong

BSc (Hons) Computer Games Technology | University of West London
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Undergraduate
BSc (Hons) Computer Games Technology
Full-time
September 2027
Fees per year†
£17,250 – International
£10,050 – UK
Duration
Location
Overview
Course details
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Entry and fees
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Join the thriving and in-demand industry of game development and game design in the UK and across the world with our BSc (Hons) Computer Games Technology degree.
As a qualified games developer, you could find yourself working on games for a wide range of purposes including entertainment, education and business. This accredited course will cover the theory, practice and application of computer game development.
Additionally, you will learn industry-standard development tools and will explore specialist areas such as artificial intelligence (AI) and the economic and social impact of games.
We encourage a highly practical approach to video games and game asset development, so during the course, you will be able to create a portfolio of your work. This will be showcased online, and you can share it with future employers to demonstrate your talent and experience.
This BSc (Hons) Computer Games Technology degree is accredited by BCS, The Chartered Institute for IT.
Why study this course?
Our Computer Games and Animation courses are ranked 2nd in London and 5th in the UK - National Student Survey 2026*
2nd London university for overall student satisfaction - National Student Survey 2026*
Top 20 in the UK for teaching quality - The Times and Sunday Times Good University Guide 2027
Ranked top 50 in the UK and 2nd modern** London university - The Guardian University Guide 2027
Course accreditation
Previous
Select your desired study option, then pick a start date to
see relevant course information:
Study options:
We support flexible study by offering some of our courses part-time or via distance learning. To give you real world experience before you graduate, we also offer some courses with a placement or internship. All available options are listed here. Your choices may affect some details of your course, such as the duration and cost per year. Please re-check the details on this page if you change your selection.
Duration: 3 years
With Foundation Year
Duration: 4 years
Start date:
If your desired start date is not available,
try selecting a different study option.
What you'll study
On this Computer Games Technology degree, you will develop your knowledge, understanding and practical skills to harness technology and create compelling gaming environments. You will also develop key soft skills that will increase your employability no matter your chosen career.
During the course, you will work on:
current game design techniques
key team skills
related topics, such as artificial intelligence (AI), human-computer and interaction design.
From the start of your degree, you will gain a good foundation for video game development and start building your digital identity and online portfolio.
As you progress, you will enhance your skills in computer graphics and your understanding of how they work. You will also examine specialist topics in computer games technology, including mobile application development and simulation and virtual worlds (GSVW).
There will also be an opportunity during your Computer Games Technology degree to work on group projects. One example could be developing a game or simulation together, which will also test your ability to work as part of a team – a vital employability skill for any industry.
As you approach the end of your course, you will focus on a range of advanced games technology topics, such as artificial intelligence (AI) and cyber security. You will also have the chance to develop your own complete game, application or simulation. This personal project will form a key part of your assessment at the end of your final year.
Please note, we regularly review our course content to offer relevant, impactful and career-shaping learning. Therefore, the following modules are indicative and subject to change.
Compulsory modules
Programming
This module will introduce you to problem-solving skills and key programming principles in order to translate a problem description into a sequence of steps to be executed by a computer.
The module will cover basic programming concepts and fundamentals including:
an overview of programming paradigms and techniques
analysis of problems and design using pseudo-code and flowcharts
basic program elements and structure
development supported by version-controlled code repositories.
Mathematics for Computing
This module will introduce you to the main concepts and techniques of discrete structures and their applications in computer science. Main areas covered by the course include logic, set theory, relations and functions and combinatorics.
Computer Architecture
This module will help you to learn the basic concepts behind current computer hardware, software and supporting technologies. As you learn these principles, you will understand how computers work beyond the statements of their high-level language, and this will allow you to write more efficient code.
Game Programming
Introduction to programming in games
Introduction to C/C++ programming
Introduction to programming in UE4
Information Systems and Databases
You will gain the knowledge and skills to design and implement a relational database. This module will cover information security and database management issues and an awareness of the central role of relational and other types of databases.
Developing a Digital Identity
In this introductory module, you will create a website. Along the way, you will learn the basic principles and practical skills of good design and apply these in an appropriate layout that visually communicates your own online identity. In building your site, you will use popular web development software and gain background knowledge of underlying technologies such as HTML, CSS and JavaScript.
Game Design
This module will provide an insight into the games development process. You will investigate and understand the key elements involved in the process of games design, and apply these in the construction of a Game Design Document. This is a substantive technical document which combines concept and treatment, detailing aspects such as game logic, mechanics, balance, rules and objectives. As part of the module, you will develop a playable prototype to showcase your design.
Games Business
This module covers the history and the state of the current computer games industry. It will provide insight into the operational structure and development work of today’s game studios. Of particular interest, is the workload distribution between departments in a game studio as well as the different levels of managing within a game studio. Further, the module covers the economic and social impact of the game industry and computer games themselves. Topics will include:
History of game development
Economic and social impact of computer games
The games industry: How does a game studio work
Departments and inter-departmental corporation in game studios
Roles in game studios, specialisation of developers
Management of complex game development projects
Artificial Intelligence
In this module, you will gain insights into key techniques within the field of artificial intelligence (AI). Aspects of AI you will cover include agents, environments and learning as well as techniques such as regression, classification, clustering, reinforcement learning, learning recommendation and decision support systems.
Games, Simulations and Virtual Worlds
3D Modelling and Visualisation
This module covers the generation of 2D and 3D computer graphics. The module will cover the basic principles of computer graphics (CG) as well as advanced aspects, such as scene composition, measurement and resolution, polygon modelling and optimisation, NURBS modelling, texture painting and mapping, the use of shaders and lighting.
Computing Group Project
The overall aim of this module is to take a practitioner’s approach to the problems of developing software applications for a case study using agile methods and to provide you with the experience of working collaboratively as part of a project team. The module aims to raise an awareness of the appropriate methodology required for given contexts and to explore business process analysis, business rules, business cases and other techniques as a means of establishing system requirements.
You must take all compulsory modules and will choose two optional modules.
Applied Software Engineering
Software engineering is concerned with the construction of large software programs. This module will bring together the tools and techniques you covered in earlier modules that deal with software development, drawing on concepts from object-oriented and relational design. This module aims to introduce you to software engineering concepts such as software architecture and design and their importance in the implementation of software systems. Additionally, you will critically evaluate green and sustainable (individual, social, economic, environmental, technical) software systems.
Interactive Computer Graphics
This module will teach the fundamental concepts of computer graphics, and in particular, 3D computer graphics and 3D image generation. Module content will include essential mathematics for computer graphics, including 2D and 3D transformations, standard and basic algorithms and concepts, standard hardware and software concepts, and the application of standard 3D graphics libraries/frameworks for the practical implementation of 2D and 3D graphics.
A list of indicative topics is as follows:
Line-drawing and surface filling algorithms
Tessellation
GPU pipeline
Geometry data structures
Texture and bump mapping
Basic shading techniques
3D graphics APIs (OpenGL and DirectX)
Primitive objects – Polygons
Level of detail
Rasterisation
Z-buffers.
You will investigate a topic of interest and prepare a project proposal. You will then present your ideas to the School for approval and, once this has been approved, you will begin a detailed literature review of your chosen field. You will choose and follow a suitable development methodology leading to an implementation which you will evaluate.
Optional modules
Cyber Security
You will be introduced to fundamental cyber security concepts including cryptography, authentication, authorisation and auditing, with an emphasis on their application.
Human-Centred Computing
This module is about human and technical aspects of interactive computing systems and organisations. In the course of taking this module, you'll consider the interplay between human users, designers, developers and computers. Therefore, its basis is in psychology and human factors as well as in software engineering and interaction design.
Databases and Analytics
There has been an explosion in data, much of which is not fully structured, but contains valuable information such as search trends, consumer behaviour and other patterns. This module aims to cover some of the developments in the broad range of "Big Data" problems. It will give you a good understanding of data structures, software development procedures and the range of analytical tool used to undertake a wide range of standard and custom analyses to provide data solutions to these issues.
Machine Learning
This module is intended to cover fundamental theory and algorithms of machine learning, as well as recent research topics. Machine learning is an application of artificial intelligence that provides systems with the ability to automatically learn and improve from experience without being explicitly programmed. Machine learning focuses on the development of computer programs that can access data and use it to learn for themselves.
Functional Programming
This module provides you with the chance to gain further experience with another programming paradigm. You will learn how to write programs using a functional programming language, Haskell. Functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data. For example, building an application with Functional Programming following the model Function as a Service (FAAS) is one way of achieving a "serverless" architecture and is used when building microservices applications of cloud computing.
What our students say
2nd London university for student satisfaction - National Student Survey 26*
I picked UWL because the facilities looked amazing and I loved the focus on helping students secure the right career once they graduate.
Damian Pop
Student work and events
Play the "Making a video game in seven days - our Summer Game Jam | University of West London" video
Summer Game Jam 2026
Every year, students from across the University of West London come together for our Summer Game Jam in partnership with SEGA Europe. Competing in teams, they are given seven days to transform a real-world industry brief into original playable video games.
Under this year's theme of 'Reefs: Where Life Builds Structure', students explored environmental storytelling and underwater world-building, inspired by the global Green Game Jam initiative by Playing for the Planet.
Entry requirements
Requirements:
International
112 UCAS points required
from level 3 qualifications
These can include:
A Levels at grade B, B and C, or above
BTEC Extended Diploma with Distinction, Merit, Merit
Access to HE Diploma
T Levels
You also need GCSE English and Maths (grade 9-4 / A*-C) or Level 2 equivalents.
Looking for BSc (Hons) Computer Games Technology with Foundation Year?
View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.
Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.
Level 5 (year 2) entry
To directly enter the second year of this course, you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.
Level 6 (year 3) entry
To directly enter the third year of this course, you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, foundation degree or HND in a related subject area.
6.0 IELTS or above
You need to meet our English language requirement – a minimum of IELTS 5.5 for each of the four individual components (Reading, Writing, Speaking and Listening). Visit our English language requirements page for information on other English language tests we accept.
You also need academic qualifications at the same level as UK applicants. In some countries where teaching is in English, we may accept local qualifications. Check for local equivalents.
We offer pre-sessional English language courses if you do not meet these requirements.
Find out more about our English Language courses.
Fees & funding
Funding:
per year†
Please note:
Fees for the 2027/28 academic year and onwards may be subject to Government regulation and change.
Tuition fees are charged for each year of your course. If your course runs over 2 academic years or more, you will need to pay the fee for each academic year at the start of that year, except if otherwise stated.
If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.
Funding your studies
You may be eligible for a student loan to cover the cost of tuition fees, or a maintenance loan. Additional funding is available to some types of students, such as those with dependants and disabled students.
We offer generous bursaries and scholarships to make sure your aspirations are your only limit.
Additional scholarships specifically for computing and engineering students may also be on offer.
View full details, including conditions and eligibility.
International students - funding your studies
We offer scholarships for international students including International Ambassador Scholarships.
Further information about funding and financial support for international students is available from the UK Council for International Student Affairs.
Financial support for international students
Games design and development facilities
Watch the video above to discover the range of facilities we have on offer for our students of Computer Games Technology.
Play the video
SEGA Lab
The lab provides access to GPU-accelerated workstations that support AI development, simulation, data science, and cyber security experimentation. You will have the opportunity to work with systems that reflect current industry practice.
Digital Futures Lab
The Digital Futures Lab is equipped with high-specification dual-screen PCs with GPUs to support games design and development, esports, AI and creative content creation, as well as the latest VR headsets offering both a fully immersive virtual experience and mixed reality.
Read more about our gaming facilities
Gaming - art, design, development and esports
We have a range of game courses, including games design and development, games art and animation, esports, computer games technology and visual effects courses. Benefit from professional facilities, experienced tutors and industry connections.
Previous slide Next slide
Your future career
Once you graduate from your BSc (Hons) Computer Games Technology degree, you could go on to work as a game developer or designer in a variety of businesses both in the UK and abroad – from technology start-ups to video games publishers.
There will also be career opportunities in the public sector, wherever departments may wish to develop virtual and augmented reality (AR) applications.
You may also want to progress your studies to explore a related field or specialise on a postgraduate course.
One-to-one, life-long careers support
Taught by lecturers with industry experience
Industry connections
Career-focused modules
Support with CV and interview skills
On campus, specialist careers fairs
Professional accreditation
Alumni networking events
Job roles
game developer
game designer
virtual and augmented reality (AR) application developer.
Dr Malte Ressin Course Leader
I have extensive experience of working within the software development industry and academia; academic authoring and publication review for journals and conferences.
View more
View full profile
Dr Sama Aleshaiker
Dr Omar Al Hashimi
Dr Fateme Dinmohammadi
Dr Nasser Matoorianpour
Show more
How to apply:
Play the "How to apply for university | The University of West London" video
Head to the UCAS website where you can apply using:
our institution code - W05
the UCAS course code (below)
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Email us at courses@uwl.ac.uk
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You will need our institution code and the UCAS code (above)
You can apply to us in two ways:
on the UCAS website you will need our institution code (W05) and the UCAS course code (see top of page)
directly on our website – follow the ‘Apply now’ link
Want to ask us a question first? Our dedicated international students’ team would love to hear from you.
Ask the International Recruitment Team a question
Learn more about international student applications
Find out more about why you should study in London at the Career University
Apply now
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Important notes for applicants
Disclaimer
†Fees - the published fee is an annual fee, payable each year, for the duration of the course. Fees are subject to change. Home tuition fees may be subject to annual increases but will not increase by more than the fee caps as prescribed by the Office for Students or such other replacing body. Full-time taught international fees are subject to an annual increase.
Teaching - your course will primarily be delivered in-person, however it may include delivery of some activities online, either in real-time or recorded.
Testimonials - quotes are provided by current or former UWL students. These are mostly from the course but quotes from a UWL student on another course may be used if, for example, the course is new.
Optional modules - where optional modules are offered they will run subject to staff availability and viable student numbers opting to take the module.
Videos - all videos on our course pages were accurate at the time of filming, however staff and course content may have since changed.
Availability of placements - if you choose a course with placement/internship route and a placement/internship opportunity does not arise when you are expected to undertake the placement then the University will automatically transfer you to the non-internship route, to ensure you are still successful in being awarded a degree.
Rankings
*The National Student Survey 2026 result is based on the average of all answers by the taught student populations.
**Modern universities - defined as higher education institutions that were granted university status in, and after, 1992.
***PRES - rank out of 53 institutions.
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