公測版資料更新至 2026-11-07

Visual Effects and Animation

University of West London · I700 · 2027

主成績:(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認) 指定科:主成績各分支已列指定科;指定科須確認(另有其他途徑,見原文) 英文:DSE英文4或IELTS 6(各5.5),2年內 其他:8項未能自動判斷

已公布的課程要求
要求需要
主成績(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)
指定科指定科須確認(另有其他途徑,見原文)
英文DSE英文4或IELTS 6(各5.5),2年內
主成績(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)

輸入成績後逐項比較

官方原文、來源及取得日期

取得日期:2026-10-29

https://www.uwl.ac.uk/course/undergraduate/visual-effects-vfx?start=1898&option=33

https://www.uwl.ac.uk/international/your-country/international-entry-requirements/hong-kong

BA (Hons) Visual Effects and Animation | University of West London
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Undergraduate
BA (Hons) Visual Effects and Animation
Full-time
September 2027
Fees per year†
£17,250 – International
£10,050 – UK
Duration
Location
Overview
Course details
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Entry and fees
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Would you like to join the UK's fastest-growing economy? Visual effects and animation are the process of creating digital effects for films, advertisements, television, games and augmented reality (AR). As an industry, it is worth over £71bn to the UK economy alone, and demand for skilled graduates is only increasing.
Delivered by our expert staff, this VFX course will teach you how to create dramatic Hollywood blockbuster effects as well as the subtler changes used in AR and 3D architectural visualisation.
As well as having access to a range of excellent facilities, you will also learn to use advanced software, professional equipment and develop the techniques you need to build believable worlds.
Throughout our BA (Hons) Visual Effects and Animation course, industry practice modules will give you direct exposure to VFX roles and career opportunities.
The course is a member of UK Screen Alliance.
Why study this course?
Our Computer Games and Animation courses are ranked 2nd in London and 5th in the UK - National Student Survey 2026*
2nd London university for overall student satisfaction - National Student Survey 2026*
Top 20 in the UK for teaching quality - The Times and Sunday Times Good University Guide 2027
Ranked top 50 in the UK and 2nd modern** London university - The Guardian University Guide 2027
Course membership
Previous
Select your desired study option, then pick a start date to
see relevant course information:
Study options:
We support flexible study by offering some of our courses part-time or via distance learning. To give you real world experience before you graduate, we also offer some courses with a placement or internship. All available options are listed here. Your choices may affect some details of your course, such as the duration and cost per year. Please re-check the details on this page if you change your selection.
Duration: 3 years
With Foundation Year
Duration: 4 years
Start date:
If your desired start date is not available,
try selecting a different study option.
Play the "BA (Hons) Visual Effects and Animation at the University of West London (UWL)" video
Watch our course video to hear from BA (Hons) Visual Effects and Animation students on what they enjoy best about studying at UWL.
What you'll study
Based in London, the centre of the UK’s creative industries, this innovative VFX and animation degree places you at the heart of the action. It aims to give you a dynamic, contemporary and hands-on experience as you learn to work with advanced materials and techniques.
The course has been designed with input from leading effects facilities, including DNEG, and developed with advice and guidelines from the professional body Creative Skillset.
Through lectures and hands-on workshops delivered by our expert staff, you will build a comprehensive skillset. Alongside the development of your technical skills, we will introduce you to regular industry practices. By taking part in 'class crits', you will get used to the industry use of 'dailies'.
You will learn how to make your work both imaginative and realistic, using professional software, equipment and tools, including:
Substance Painter
3D Equalizer
You will also have excellent technical resources at your disposal, including:
computer labs
a Vicon Motion Capture system
a fully equipped green screen studio
professional cameras
professional lighting
LIDAR scanner
In addition, you will have 24-hour access to a new library and learning resource centre.
Learning opportunities
We will also provide excellent learning opportunities outside of the classroom. Trips to VFX facilities in Soho and around London, industry talks with artists and recruiters giving you direct contact with people already working in the business, and visits to iconic locations such as the world-famous Pinewood Studios.
Please note, we regularly review our course content to offer relevant, impactful and career-shaping learning. Therefore, the following modules are indicative and subject to change.
Compulsory modules
Level 4 will help you gain primary VFX skills to understand the historical foundations of visual effects, how methods have evolved and how to use software applications. You will learn the essential techniques of matte painting, 3D modelling, texturing, using cameras and bringing it all together to create believable and immersive worlds. There is a dual focus on understanding the physical world and how it's captured by cameras, alongside the processes of creating realistic computer-generated content. You will also explore the difference between CGI perfection and the imperfect natural world. Your studies will cover capturing the physical world on camera and translating it onto the screen in a structured and cinematic way.
Principles of VFX
Principles of VFX establishes the historical context of VFX, exploring the development of the methodology and understanding the nature and demands of film. It covers the current terminology in VFX and its origins.
VFX Toolbox
VFX Toolbox develops the Digital Toolbox module. It takes the models and assets developed in Digital Toolbox and starts to blend them with live backplates and interactive environments. This module is a chance for you to apply the compositing skills that are theoretically explored in CGI Foundations and generate real visual effects shots. The emphasis is on understanding workflow, pipeline and generating visually stunning work. This is a chance to bring all the theoretical and practical skills learnt in Level 4 together and generate a portfolio-ready piece of work.
Digital Toolbox
Through a series of connected hands-on tasks, you will explore the techniques and approaches to creating realistic digital artefacts. In a workshop environment, you will gain new skills, from image manipulation in industry standard Photoshop to modelling, texturing and lighting 3D environments with Maya.
CGI Foundations
CGI Foundations is designed to provide a theoretical underpinning of the creation and manipulation of Computer Graphics. This module focuses on the technical ideas and concepts behind the processes we undertake in common applications like Maya, Nuke, Unreal, or Unity. The technical concepts will be presented independently of any individual software package, and as such will be highly transferable. Having completed the module you will be better able to navigate the many divergent software tools available to the computer artist, as you will be able to draw upon a broad technical understanding of the underlying concepts upon which graphics software is designed. It will also encourage you to think independently of any one software package therefore potentially facilitating the creation of more innovative and original ideas.
Digital Sculpture
Beginning with an exploration of abstraction models of facial design, and progressing through observational drawing and clay modelling, you will develop your understanding of proportion and human anatomical features. You will then use the industry-standard software ZBrush to model a character, exploring various problems and the tools to overcome them.
Visual Narrative
Visual Narratives will give you an overview of the key creative principles underpinning cinematic pre-production and planning. It covers narrative structures commonly used in film and animation. You will develop storyboards and take these into pre-visualisation. You will explore structure in cinematography including composition, camera angles, camera moves and editing rules. This module culminates in a collection of animatics, previz and stop motion work.
In Level 4, you will have gained a strong knowledge and critical understanding of the principles of visual effects. At Level 5, the Visual Effects course looks at methods of animation, rigging, nodal compositing systems, 3D tracking, and motion capture. By the end, you will understand the main methods of enquiry into visual effects.
The Composite
In the Composite module you will learn the complex nodal compositing tool and bedrock of the VFX industry Nuke. The concepts of compositing explored in previous modules are applied using the professional workflow. This module will prepare you for entry level positions in effects houses, or to take on an internship in the summer break.
Current Trends of VFX
This module will introduce you to later and more recent developments in computer graphics and related digital art / media theory. While the Principles of VFX module introduced you to pre-CGI visual effects, this module will explore post-CGI.
You will be introduced to a variety of theoretical lenses such as Manovich's writings on software and the advent of digital, Gunning's photographic truth claim and the notion of indexicality, Baudrillard's simulacra and the 3D digital model, Cassetti's writing on Sutured Reality in the cinema and other recent texts on CGI in digital cinema.
VFX Animation
By the end of this module, you should have a solid foundation in visual effects animation and be able to create compelling and realistic VFX sequences using industry-standard software and pipelines. You will gain hands-on experience with industry-standard software, enabling you to produce high-quality VFX that meet industry standards.
Character Animation
You will gain first-hand experience of building an animation in stages, from layout to blocking through to animation and refinement. At the end of the module, you will have created and documented the development of a piece of character animation that will show your ability to generate a considered and emotional performance.
Rigging and Creature FX
Rigging & Creature FX explores the role of the rigger, and you will gain an understanding of the process of rigging. You will explore the tools that are available to the rigger, and how these tools can be used to create realism and dynamism in the animation of a 3D model.
3D Matchmoving
The 3D Matchmoving module concentrates on the process of achieving an accurate camera solve, and matching object geometry and motion from film plates. You will work with professional cameras and lens’ in the studio to develop your understanding of the problems of acquisition, learning that fixing problems in post can be avoided if good procedure, preparation and care is taken at this stage. It is in the matchmoving and 3D compositing stages that the many diverse elements of a VFX shot can finally come together in context. Matchmoving is a vital role in the VFX pipeline and enables much of the ‘magic’ we accept as de-rigueur effects today. Emphasis is placed on how 3D matchmoving as a cornerstone of career progression and accurate 3D matchmoving is crucial to produce believable CGI shot.
At Level 6, you will generate ideas through the analysis of concepts at an abstract level with a command of specialised skills and the formulation of responses to well-defined problems. You will go on to exercise significant judgement across a broad range of functions, and accept responsibility for determining and achieving personal or group outcomes. Level 6 has the final module in the strand, engaging in the theoretical understanding of VFX and a focus on preparation for industry practice.
Environmental Effects
This module is an exploration of dynamic parameter driven simulations. These are the advanced skills that bring final touches to creative scenes.
Professional and Industry Practice
The Professional and Industry Practice module enables you to use creative, digital marketing techniques to promote yourself as a Visual Effects artist. It explores tools for promoting professional identity and enabling networking opportunities across multiple domains. You will build professional showreels demonstrating appropriate labelling of roles and breakdowns.
Live Brief
You will have the opportunity to apply all skills acquired over the course. Briefs will be set by industry professionals replicating an industry scenario. You will be required to analyse the problem, build a structured response to the visual effects task, then plan, execute and present a visual effects shot.
Investigative Study
Investigative Study is the final exploration of the theoretical underpinning of VFX and is the basis of the Major Project in semester 2. It's a systematic understanding of key aspects of the field of study, including the acquisition of coherent and detailed knowledge, informed by the forefront of lens and CGI developments in visual effects.
In the final year of your degree course, you will create your own project with a high degree of independence. You will be allocated a supervisor and then given the freedom to create a piece of work, which you feel really represents you as a student. You will be guided and supported, but this is your vision and your chance to show the world what you have achieved while you’ve been at UWL.
What our students say
2nd London university for student satisfaction - National Student Survey 26*
If you are looking to get into VFX, this is one of the best places to start. You will get the opportunity to learn the range of skills needed to work in the industry, like animation, modelling and motion capture from people who work in the industry. There is a real sense of community, with some of the best facilities in London, and supportive staff.
Felim Boulheouchat
Explore student work
Visual Effects Showreel 2026
Watch the video to see a range of brilliant VFX work from our Visual Effects course students.
Play the video
Visual Effects and Animation - graduate exhibition
Explore our BA (Hons) Visual Effects and Animation students' final year exhibition work, as part of ARTSFEST 2026. Hear from current and past students about how studying Visual Effects at UWL helped them create their work and shape their careers.
Special effect: University of West London VFX students visit Framestore
November saw a group of 19 LSFMD students visit the London offices of animation and VFX company Framestore, the creative studio responsible for effects on top films including Barbie and the Paddington movies.
Visit to Futures Festival at Pinewood Studios
UWL Visual Effects students recently visited Futures Festival at the iconic Pinewood Studios. For over 85 years, Pinewood Studios has been the base for many productions from large-scale films to television programmes and also hosts Futures Festival, the biggest free careers event for those looking to start a career in the Film & TV industry. Located just over 11 miles away from UWL's Ealing campus, our students got to meet employers and industry professionals while exploring the incredible facilities.
ARTSFEST Visual Effects, Photography and Design
Explore the exciting outcomes from our photography, visual effects and graphic design students.
Previous slide Next slide
Student stories
Play the "Student stories: BSc (Hons) Visual Effects (VFX) student Johanne | University of West London" video
Hear what Johanne, a BA (Hons) Visual Effects and Animation student at the University of West London, has to say about her experience of the VFX course and her time at UWL.
Entry requirements
Requirements:
International
96-112 UCAS points required
from level 3 qualifications
These can include:
A Levels at grade C, C and C, or above
BTEC Extended Diploma with Merit, Merit, Merit
Access to HE Diploma
T Levels
You also need GCSE English and Maths (grade 9 - 4 / A* - C) or Level 2 equivalents.
As part of the application process, you will be asked to provide a portfolio.
Looking for BA (Hons) Visual Effects and Animation with Foundation Year?
View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.
Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.
Level 5 (year 2) entry
To directly enter the second year of this course, you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.
Level 6 (year 3) entry
To directly enter the third year of this course, you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, foundation degree or HND in a related subject area.
6.0 IELTS or above
You need to meet our English language requirement – a minimum of IELTS 5.5 for each of the four individual components (Reading, Writing, Speaking and Listening). Visit our English language requirements page for information on other English language tests we accept.
You also need academic qualifications at the same level as UK applicants. In some countries where teaching is in English, we may accept local qualifications. Check for local equivalents.
We offer pre-sessional English language courses if you do not meet these requirements.
Find out more about our English Language courses.
Fees & funding
Funding:
per year†
Additional costs
There are additional costs for this course that are not included in the tuition fees. See the links below to get a better idea of what to expect:
optional study trips
Please note:
Fees for the 2027/28 academic year and onwards may be subject to Government regulation and change.
Tuition fees are charged for each year of your course. If your course runs over 2 academic years or more, you will need to pay the fee for each academic year at the start of that year, except if otherwise stated.
If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.
Funding your studies
You may be eligible for a student loan to cover the cost of tuition fees or a maintenance loan. Additional funding is available to some types of students, such as those with dependants and disabled students.
We offer generous bursaries and scholarships to make sure your aspirations are your only limit.
View full details, including conditions and eligibility.
International students - funding your studies
We offer scholarships for international students including International Ambassador Scholarships.
Further information about funding and financial support for international students is available from the UK Council for International Student Affairs.
Financial support for international students
VFX facilities
Explore the range of facilities available to VFX course students, from our Digital Futures Lab and the latest VR equipment, through to motion capture and photography studios.
Technical demonstrators
Our students can mine the expertise of our dedicated Technical Demonstrators through demos like this one with our motion capture system. These hands-on lessons allow you to practice using the latest technology used in the industry.
Media Resource Centre
Our Media Resource Centre is available to all students for free. We hold a variety of cameras, lights, sound equipment and recording devices. Students can also loan equipment demonstrated in class.
Your future career
There is a range of jobs for visual effects degree graduates, from a games designer and animator, through to a modeller and architectural visualiser.
You may also decide to specialise in a related area or explore a new subject. Please see our postgraduate courses for a range of options.
Build your portfolio
Career-focused modules
One-to-one, life-long careers support
Taught by lecturers with industry experience
Support with CV and interview skills
Alumni networking events
On campus, specialist careers fairs
Guest lectures and seminars with industry experts
Job roles
roto artist
compositor
texture artist
3D generalist
animator
environment artist
matchmove artist
visualiser
matte painter
modeller
architectural visualiser
product visualiser
games artist.
Graduate employers
Industrial Light and Magic
Weta Digital
Cinesite
BlueBolt
The Imaginarium Studios
Goodbye Kansas Studios
Smoke & Mirrors
Jellyfish Pictures
Automatik VFX
GSR Productions
Blockhead studios
Clear Angle Studios
Transistor Studio
Lidar Lounge.
Angus Luscombe Course Leader
I am the course leader of BA (Hons) Visual Effects and Animation at the London School of Film, Media and Design, with a keen interest in anatomy and the human form and how that is translated into digital sculpture. I studied up to Masters level at Middlesex University and continue to enjoy exploring new and developing technologies. I have an extensive portfolio of 3D projects, which demonstrates my work for clients such as the Fulham Football Club, Darlow Smithson and Media House.
View more
View full profile
Florian Stephens
How to apply:
Play the "How to apply for university | The University of West London" video
Head to the UCAS website where you can apply using:
our institution code - W05
the UCAS course code (below)
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Call us free on 0800 036 8888
Email us at courses@uwl.ac.uk
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You will need our institution code and the UCAS code (above)
You can apply to us in two ways:
on the UCAS website you will need our institution code (W05) and the UCAS course code (see top of page)
directly on our website – follow the ‘Apply now’ link
Want to ask us a question first? Our dedicated international students’ team would love to hear from you.
Ask the International Recruitment Team a question
Learn more about international student applications
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Important notes for applicants
Disclaimer
†Fees - the published fee is an annual fee, payable each year, for the duration of the course. Fees are subject to change. Home tuition fees may be subject to annual increases but will not increase by more than the fee caps as prescribed by the Office for Students or such other replacing body. Full-time taught international fees are subject to an annual increase.
Teaching - your course will primarily be delivered in-person, however it may include delivery of some activities online, either in real-time or recorded.
Testimonials - quotes are provided by current or former UWL students. These are mostly from the course but quotes from a UWL student on another course may be used if, for example, the course is new.
Optional modules - where optional modules are offered they will run subject to staff availability and viable student numbers opting to take the module.
Videos - all videos on our course pages were accurate at the time of filming, however staff and course content may have since changed.
Availability of placements - if you choose a course with placement/internship route and a placement/internship opportunity does not arise when you are expected to undertake the placement then the University will automatically transfer you to the non-internship route, to ensure you are still successful in being awarded a degree.
Rankings
*The National Student Survey 2026 result is based on the average of all answers by the taught student populations.
**Modern universities - defined as higher education institutions that were granted university status in, and after, 1992.
***PRES - rank out of 53 institutions.
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