公測版資料更新至 2026-11-07

Esports

University of West London · N712 · 2027

主成績:(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認) 指定科:主成績各分支已列指定科;指定科須確認(另有其他途徑,見原文) 英文:DSE英文4或IELTS 6(各5.5),2年內 其他:5項未能自動判斷

已公布的課程要求
要求需要
主成績(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)
指定科指定科須確認(另有其他途徑,見原文)
英文DSE英文4或IELTS 6(各5.5),2年內
主成績(33333(五科;核心科或選修(不計英語文學、音樂)) 或 其他途徑須確認)

輸入成績後逐項比較

官方原文、來源及取得日期

取得日期:未有保存

https://www.uwl.ac.uk/course/undergraduate/esports?start=1898&option=33

BA (Hons) Esports | University of West London
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Undergraduate
BA (Hons) Esports
Full-time
September 2027
Fees per year†
£17,250 – International
£10,050 – UK
Duration
Location
Overview
Course details
Our students
Entry and fees
Facilities
Teaching staff
Related courses
How to apply
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Start date
Our BA (Hons) Esports degree focuses on what the industry represents: a forward-thinking market which embraces technology and brings people together no matter their physical location.
This esports course is designed for those who want to explore careers in the highly sought-after esports, games, and wider creative industries.
It does this through a considered course design that explores advanced, cutting-edge topics in subject areas such as studio broadcast or data analysis through the lens of esports, team games, research, and games media.
Embedded in the curriculum are the contemporary approaches to media creation, broadcast, social media and community management, ecommerce, and more, which have put esports on the map.
Benefits of studying this Esports course include:
access to extensive media resources such as cameras
use of advanced computing and broadcast rooms, including the Digital Futures Lab and TV Studio
strong links with vibrant gaming communities across the university
London location - a major global hub for Esports and competitive gaming.
Through expert teaching by our highly experienced course team and visiting lecturers, you will gain skills across a variety of media production applications - but more so, you will gain an understanding of the opportunities available to those who are passionate about games and esports.
Why study this course?
2nd London university for overall student satisfaction - National Student Survey 2026*
Top 20 in the UK for teaching quality - The Times and Sunday Times Good University Guide 2027
Ranked top 50 in the UK and 2nd modern** London university - The Guardian University Guide 2027
Ranked 7th university in the UK for student experience - Daily Mail University Guide 2027
Select your desired study option, then pick a start date to
see relevant course information:
Study options:
We support flexible study by offering some of our courses part-time or via distance learning. To give you real world experience before you graduate, we also offer some courses with a placement or internship. All available options are listed here. Your choices may affect some details of your course, such as the duration and cost per year. Please re-check the details on this page if you change your selection.
Duration: 3 years
With Foundation Year
Duration: 4 years
Start date:
If your desired start date is not available,
try selecting a different study option.
What you'll study
Esports is worldwide, and its popularity across the globe continues to rise, resulting in an international boom of investment, media coverage, livestream events, and more.
This degree is designed to give a full overview of the esports industry by focusing on highly sought-after skills in subject areas including:
digital media production
event management and tournament design
broadcast management and advanced studio techniques for livestreaming
team game data analysis
ecommerce and creative entrepreneurship
social media marketing and community development.
Throughout your studies, you will become adept with industry-standard equipment and software through weekly access to professional-grade cameras, lighting, broadcast equipment, and more. You will benefit from facilities that include radio studios, TV studios and our Digital Futures Lab - equipped with high-specification dual-screen PCs and a Graphics Processing Unit (GPU) that supports game design and development, esports, AI, and creative content creation.
The course is designed to offer an expansive curriculum but also allow you to identify and explore specialist areas of study through our academic modules "Research Project", and our final year "Major Project" - both of which provide you with freedom to develop knowledge and skills in topics which matter to you. These projects often form a key addition to graduate portfolios and can be the difference which leads to interviews and career opportunities in esports and beyond.
The course team for Esports is fully embedded in the games and esports community across the university, and as such students will have the opportunity to host, support, create media for, and attend a wide variety of events including industry masterclasses, creative workshops, and our famous game jams. We pride ourselves on offering opportunities to engage with industry professionals for learning and networking through access to exclusive opportunities and through invites to key events in the UK games and esports calendar.
You will graduate with strong academic, creative, design, technical, and professional skills and a developed portfolio that prepares you for careers in esports and the wider digital creative industries.
Please note, we regularly review our course content to offer relevant, impactful and career-shaping learning. Therefore, the following modules are indicative and subject to change.
Compulsory modules
Principles of Esports
Principles of Esports establishes the historical context of esports and competitive gaming, exploring the development of games, network, and livestream technologies. This module also covers current workflows and terminology within esports, alongside its origins. You will delve into the significant milestones and key figures that have shaped the industry, gaining an understanding of how esports has evolved from niche communities to a global phenomenon.
Podcasting
Dive into the world of audio production and storytelling through podcasts. Enhance your voiceover skills, audio recording, sound design and web design/publishing skills.
Video Production for Esports
This module covers the foundational concepts beyond the production of video content, including the use of cameras, lenses, lighting, and the capture of audio. Editing and motion graphics form the second half of the content, empowering you to create engaging video by the end of semester 1.
Game Design and Concept
This module introduces creative ideation and design thinking for games. You will explore research, visual development, and concept generation, learning how to develop original ideas beyond initial concepts. Through structured design processes, you will build confidence in planning and communicating creative ideas.
Introduction to Media Ethics
This module is an introduction to the field of media ethics and its repercussion in terms of policies and laws. You will critically analyse and participate on a range of historical and topical debates in the areas of policy and ethics in the field of media and communications, such as ‘freedom of speech’, ‘fake news’, ‘the role of the state’, ‘civil society’ and ‘digital citizenship’.
Personal Livestreaming
This module covers the essential aspects of live broadcasting, from technical setup to execution. You will learn about livestreaming equipment, such as cameras, microphones, capture cards, and encoders, and how to configure these tools for optimal performance. You will also use software solutions for livestreaming, comparing features and exploring what sets apart high-quality livestream products. You will also learn effective on-camera communication, audience engagement techniques, and how to maintain a professional presence during live broadcasts.
Esports Event Fundamentals
This module provides a comprehensive introduction to the fundamental principles and practices of organising and managing esports events. You will gain insights into the key components that contribute to successful event planning and execution, including event logistics, tournament formats, audience engagement strategies, and the use of technology.
Esports Team Game Analysis and Data Management
In this module, you will explore various analytical techniques used to assess team performance, player statistics, and game outcomes. You will learn to interpret complex data sets and derive actionable insights that can influence coaching decisions, team compositions, and game strategies. The curriculum includes hands-on experience with analytics software and tools commonly used in the esports industry, enabling you to perform in-depth game analysis and data visualisation. You will also learn about the ethical considerations and best practices in data management, ensuring the responsible use of data in esports.
Professional Skills and Live Brief
This module covers the structure and dynamics of the games and esports industries, highlighting the various career opportunities and pathways available. You will engage in practical exercises to develop your professional skills, including resume building, portfolio creation, and interview techniques.
Social Media Marketing and Community Management
This module covers strategies for creating and executing effective social media campaigns, crafting content, scheduling posts, and using analytics to measure success. You will learn to use tools for social media management and engage in practical exercises to develop these skills.
Research Project
This module introduces research methods used within games and creative practice. You will learn how to develop research questions, conduct literature reviews, and gather and analyse information using appropriate methods. The module supports critical thinking and prepares you for independent work in the final year.
Multi-Camera Livestreaming
Multi-camera livestreaming brings you into the broadcast studio, advancing your skills and understanding of professional live production. Building on the foundational knowledge from previous modules, you will utilise good working processes to capture high-grade multimedia assets with multiple participants, using industry-standard software tools and processes to create engaging and dynamic final products.
Planning, Pitching, and Production
This module focuses on professional project planning and creative development. Students learn how to develop project proposals, pitch ideas, and plan production workflows for creative projects. Emphasis is placed on project management, communication, and presenting ideas clearly to both creative teams and potential stakeholders.
Advanced Esports Broadcast
This module offers an in-depth exploration of advanced concepts and practices in esports broadcasting. Focusing on the intricacies of live event production, you will gain experience in both in-person and livestreamed esports events. Emphasis will be placed on developing proficiency with advanced studio setups and cutting-edge broadcast technologies.
Creative Practice in Games
This module encourages you to explore your professional identity within the games and wider creative industries. Through experimentation and reflection, you will develop original visual concepts and refine your artistic voice. The module supports portfolio development while encouraging critical engagement with contemporary visual styles and artistic approaches in games.
Emerging Technologies in Esports and Livestreaming
This module explores the rapidly evolving landscape of technologies shaping the future of esports and livestreaming. You will investigate the impact of innovative tools and platforms on the industry, considering both current applications and potential future developments. Topics may include advancements in streaming software, interactive audience engagement, virtual and augmented reality, and other cutting-edge technologies.
Esports Major Project
The Major Project module allows you to apply your accumulated knowledge and skills to a substantial, self-directed project within esports and livestreaming. This capstone module emphasises independent research, project management, and creative problem-solving. You will identify a specific area of interest, develop a detailed project proposal and execute your plan under the guidance of faculty mentors.
What our students say
2nd London university for student satisfaction - National Student Survey 26*
My university experience was vibrant and exciting, especially getting the opportunity to meet a variety of students who were studying on different courses. The course has given me a great opportunity for work and experience for the future.
Oliver Stokes
Entry requirements
Requirements:
International
104 UCAS points required
from level 3 qualifications
These can include:
A Levels at grade B, C and C, or above
BTEC Extended Diploma with Distinction, Merit, Merit
Access to HE Diploma
T Levels
You also need GCSE English and Maths (grade 9 – 4 / A* - C) or Level 2 equivalents.
Looking for BA (Hons) Esports with Foundation Year?
View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.
Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.
Level 5 (year 2) entry
To directly enter the second year of this course, you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.
Level 6 (year 3) entry
To directly enter the third year of this course, you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, foundation degree or HND in a related subject area.
6.0 IELTS or above
You need to meet our English language requirement – a minimum of IELTS 5.5 for each of the four individual components (Reading, Writing, Speaking and Listening). Visit our English language requirements page for information on other English language tests we accept.
You also need academic qualifications at the same level as UK applicants. In some countries where teaching is in English, we may accept local qualifications. Check for local equivalents.
We offer pre-sessional English language courses if you do not meet these requirements.
Find out more about our English Language courses.
Fees & funding
Funding:
per year†
Please note:
Fees for the 2027/28 academic year and onwards may be subject to Government regulation and change.
Tuition fees are charged for each year of your course. If your course runs over 2 academic years or more, you will need to pay the fee for each academic year at the start of that year, except if otherwise stated.
If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.
Funding your studies
Additional info
You may be eligible for a student loan to cover the cost of tuition fees or a maintenance loan. Additional funding is available to some types of students, such as those with dependants and disabled students.
We offer generous bursaries and scholarships to make sure your aspirations are your only limit.
View full details, including conditions and eligibility.
International students - funding your studies
We offer scholarships for international students including International Ambassador Scholarships.
Further information about funding and financial support for international students is available from the UK Council for International Student Affairs.
Financial support for international students
Esports facilities
Watch the video for a sneak peek of the facilities on offer to our students of gaming and esports courses.
Play the video
Digital Futures Lab
Our Digital Futures Lab is equipped with high-specification dual-screen PCs with GPUs to support games design and development, esports, AI, and creative content creation; as well as the latest VR headsets offering both a fully immersive virtual experience and mixed reality.
PC and Mac suites
Our computing labs offer numerous computers, most of which are equipped with wide-screen monitors, offering industry-standard specialist software for graphics and image/video editing, 3D animation, digital compositing and high-quality asset creation.
Previous slide Next slide
Your future career
Esports graduates can go on to work in a range of roles within the esports and adjacent entertainment and computing industries. You may also pursue opportunities in related fields where knowledge of project management, production skills, media production pipelines, and understanding of community development is valued, which includes a wide variety of industries.
We also pride ourselves on embedding entrepreneurship and leadership into our course curriculum, opening up opportunities for graduates to create new enterprises, including those who go on to win funding and support to start their own creative business.
You may decide to specialise in a related area or explore a new subject. Explore our range of postgraduate courses.
Taught by lecturers with industry experience
Strong links with SEGA, Ustwo games, Payload Studios and MSI
Career-focused modules
Guest lectures and seminars with industry experts
A welcoming and active games and esports student community
Annual major events such as the Winter and Summer Game Jams with sponsorship from top games organisations
Field trip and industry event opportunities
Build your portfolio
Job roles
broadcast producer
social media manager
content creator
esports event manager
esports analyst
community manager
technical director
marketing specialist
game developer
talent manager
esports coach.
Industry links
We have a close relationship with industry as fostered by our course team and expansive alumni network. We remain committed to empowering our student community, and we will seek feedback from students and industry to ensure that your experience in UWL is sector-leading, and will provide you with skills for life."
Ryan Callard, course lecturer
Ryan Callard Course Leader
Ryan began teaching through music education workshops during his studies at the University of West London in 2013. He went on to teach music, music technology, media, and musical instruments across schools, sixth forms, and private tuition before moving into higher education in 2020, where he now teaches Games, Esports, and interactive media.
View more
View full profile
Jay Shin
Sally Sheppard
How to apply:
Play the "How to apply for university | The University of West London" video
Head to the UCAS website where you can apply using:
our institution code - W05
the UCAS course code (below)
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You can apply to us in two ways:
on the UCAS website you will need our institution code (W05) and the UCAS course code (see top of page)
directly on our website – follow the ‘Apply now’ link
Want to ask us a question first? Our dedicated international students’ team would love to hear from you.
Ask the International Recruitment Team a question
Learn more about international student applications
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Gaming - art, design, development and esports
We have a range of game courses, including games design and development, games art and animation, esports, computer games technology and visual effects courses. Benefit from professional facilities, experienced tutors and industry connections.
Gaming - art, design, development and esports courses
BSc (Hons) Computer Games Technology
BA (Hons) Games Art and Animation
BA (Hons) Visual Effects and Animation
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Important notes for applicants
Disclaimer
†Fees - the published fee is an annual fee, payable each year, for the duration of the course. Fees are subject to change. Home tuition fees may be subject to annual increases but will not increase by more than the fee caps as prescribed by the Office for Students or such other replacing body. Full-time taught international fees are subject to an annual increase.
Teaching - your course will primarily be delivered in-person, however it may include delivery of some activities online, either in real-time or recorded.
Testimonials - quotes are provided by current or former UWL students. These are mostly from the course but quotes from a UWL student on another course may be used if, for example, the course is new.
Optional modules - where optional modules are offered they will run subject to staff availability and viable student numbers opting to take the module.
Videos - all videos on our course pages were accurate at the time of filming, however staff and course content may have since changed.
Availability of placements - if you choose a course with placement/internship route and a placement/internship opportunity does not arise when you are expected to undertake the placement then the University will automatically transfer you to the non-internship route, to ensure you are still successful in being awarded a degree.
Rankings
*The National Student Survey 2026 result is based on the average of all answers by the taught student populations.
**Modern universities - defined as higher education institutions that were granted university status in, and after, 1992.
***PRES - rank out of 53 institutions.
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