公測版資料更新至 2026-11-07

Games Art

Nottingham Trent University · W200 · 2027

主成績:院校積分112,最佳五科 指定科:沒有已列明的指定科 英文:DSE英文3或IELTS 6(各5.5),2年內 其他:31項未能自動判斷

已公布的課程要求
要求需要
主成績院校積分112
英文DSE英文3或IELTS 6(各5.5),2年內

輸入成績後逐項比較

官方原文、來源及取得日期

取得日期:未有保存

https://www.ntu.ac.uk/course/art-and-design/ug/ba-hons-games-art?year=2027

BA (Hons) Games Art
Games Art BA (Hons)
UCAS code: W200
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Level of study:
Undergraduate
Typical offer:
104 - 112 UCAS tariff points
Start date:
September 2027
Duration:
3 / 4* years (*see below)
Attendance:
Full-time, Placement year
Course delivery:
On-campus (City Campus)
Work placement opportunities
Study abroad opportunities
About this course
If you have ever played a video game and been drawn in by the immersiveness of the environment art or marvelled at the imagination of the characters or creatures, the BA (Hons) Games Art course may be for you. Teaching you on industry-standard hardware and software, this course will advance your creative and artistic skills with opportunities to work collaboratively with game designers, animators and Visual Effects artists to create Blueprint games. Working alone, in teams or in industry focused workshops, you’ll develop the digital toolset, creative invention, and contextual knowledge to bring your visual imagination to life. You’ll graduate with an industry-ready reel demonstrating your invention and artistic prowess.
Gain hands-on industry experience
You’ll have the opportunity to complete a work experience placement of up to a year in length. Dependent on the duration of your placement, you could gain an additional Diploma or Certificate in Professional Practice.
Develop industry-ready skills
Gain experience through placements, live briefs, competitions and talks from professionals in games and related industries. Build the skills, confidence and connections to progress into creative careers or further study.
Tailor your course to your goals
Select from eight optional modules to tailor your studies to your interests. You’ll also take part in CoLab, a unique chance to work across disciplines on creative projects with a focus on sustainability, innovation or social change.
Work in professional studio spaces
Use industry-standard tools in a studio environment designed to reflect professional practice. You'll have access to high-spec PCs, Cintiqs, motion capture, VR equipment and more to develop your creative and technical skills.
Teaching you on industry-standard hardware and software, this course will advance your creative and artistic skills with opportunities to work collaboratively with game designers, animators and Visual Effects artists to create Blueprint games. Working alone, in teams or in industry-focused workshops, you’ll develop the digital toolset, creative invention, and contextual knowledge to bring your visual imagination to life. You’ll graduate with an industry-ready reel demonstrating your invention and artistic prowess.
Course accreditations
In the UK for Animation and Games Design in Guardian University Guide 2025
Module information
A standard full-time BA (Hons) course is made up of 120 credits studied each year. Some courses may vary, however, and you can find information on the total number of credits achieved per module below.
Here’s a breakdown of what you’ll be studying throughout the
Year OneYear TwoOptional placement yearFinal Year
Core ModulesExpand all +
Games Studies
Explore the captivating and fascinating history of game playing and associated game theory, and delve into the present-day impact of electronic gaming on commercial, ethical, and societal factors. Research and interrogate the wider social, ethical and global context of games production and consumption.
20 credits
Principles of Screen Arts
Learn about, and put into practice, the principles of screen art that will serve as the foundation for your course. Throughout this module, you'll sharpen your skills and begin the journey of exploring perspective drawing, digital drawing and painting. You'll do this with a focus on the core elements of art theory such as line, shape, colour, form, texture, space, movement, and rhythm.
40 credits
Introducing 2D Digital Art
Refine your digital art skills as you build your knowledge of anatomical figure drawing, digital drawing and painting through projects focusing on concept art, UI design and board game design.
Introducing 3D Digital Art
Gain the skills and knowledge needed to create digital models and designs. You will learn about polygonal modelling, surfacing, and lighting techniques. In addition, workshops on life drawing will strengthen your understanding of the human form, combined with research into traditional visual art forms like painting.
You will study three Core Modules. You will choose either Progressing 2D Digital Art or Progressing 3D Digital Art.
You will also study one 20-credit Optional Module. There are a range of optional 20-credit modules - these options add personalisation to your course and cover content related to your course subject area. The Optional modules may change year on year and we purposely update these regularly to allow for industry input and innovations in the subject.
Core Modules – Choose one from the following optionsExpand all +
Progressing 2D Digital Art
Building on the knowledge you developed in Introducing 2D Digital Art, you will further apply your understanding of 2D practices to choose from a range of briefs where you will progress your skills. These might include character and environment art, tabletop game art, 2D sprite-based game or puzzle game art.
Progressing 3D Digital Art
Based on the 3D skills you developed in Year One, you will progress your abilities and widen your knowledge of digital modelling and lookdev. You will be introduced to digital sculpting and programs such as Substance Painter. Additional workshops in anatomical drawing and clay modelling will reinforce your understanding of 3D form enhanced by active production research into natural, architectural, prop, and costume detail.
Co Lab: Research, Exploration and Risk-taking
Through active participation with team-based problem solving, you will work together in mixed teams on a project where you will use your creative ideas to generate solutions to the challenge or brief. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community. This collaborative learning experience will expose you to a range of new processes and approaches that will develop your creative thinking.
Games Art Studio
The aim of this module is to bring together like-minded game development students from Games Art and Games Design. Together, you'll work on projects to bring game ideas to life. Each project will be unique and challenge your collaborative skills and technical abilities, including one set by an industry partner.
Optional ModulesExpand all +
Storyboarding: Visualising the Story, Enhancing the Narrative
Explore the creative potential of storyboarding in this optional module. Learn how to plan visual narratives for film, TV, and media using filmic language, script breakdown, and pre-production techniques. Taught in mixed-course groups, the module supports collaboration and personalisation. You'll develop storyboards from concept to final visuals, gaining practical skills and industry insight.
Character Ideation
Explore character creation through both traditional and experimental methods in this optional module. You'll examine what makes characters compelling and develop original concepts for storytelling across media. With the chance to personalise your learning and collaborate with students from other courses, you'll present your work in visual and/or written form, building creative and transferable skills.
Experimental Animation
Explore frame-by-frame filmmaking through process-led animation in this optional module. Develop your creative and analytical skills using experimental techniques like pixilation and morphing. With opportunities to personalise your learning and collaborate across disciplines. You'll produce an innovative moving image piece, either individually or in a group and gain insight into animation's wider artistic and cultural contexts.
Performance for Motion Capture
On this module you will learn key performance techniques associated with acting, dance and puppetry, incorporating Laban theory of movement and applying motion capture to a digital avatar for a range disciplines.
Tabletop Game Development
This optional module introduces the principles of tabletop game design, including board and card games. You'll analyse existing games, develop and test your own concept, and produce a working prototype with final artwork. It offers the chance to personalise your learning and collaborate with students from other courses, while building creative, communication and problem-solving skills.
Interactive Narrative
‘Interactive narrative’ is a form of digital storytelling that blends visuals, text, and user choices, where decisions impact the story’s direction and outcome. You will complete the entire interactive narrative workflow, from pre-visualisation and production to distribution. Your project could be an interactive game, storyboard or book, fashion story, dialogue-based training simulation, or more.
You will analyse existing interactive narratives through play, identifying what makes them meaningful and engaging through group activities and discussion. This will inform your own written and visual concepts, which you will pitch during a formative assessment, developing your project management, time management, and communication skills.
Virtual Production
Prop Making
This Year 2 optional module introduces fantasy prop design for industries like film, TV, theatre, and games. You'll learn 3D CAD and traditional making techniques to create imaginative, functional props. The module covers concept development, digital modelling, prototyping, and final production, culminating in a tangible artefact and a portfolio developing both creative and technical skills for industry application.
Placement year routesExpand all +
Optional Placement Year (Sandwich)*
We have an option for all of our students to undertake a placement year and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.
The additional placement year incurs a fee. For international students considering the transfer to the 4-yr SW route it's important to seek advice from the International Student Support team and the Home Office regarding any potential visa implications and costs. For UK students, advice should also be sought regarding SLC eligibility, if applicable.
* If you choose to take the sandwich route option, you will need to apply for this course by using the full-time UCAS code.
0 credits
Study Abroad
If you're studying on our sandwich route you can also opt to study abroad for a full academic year, or for a semester, during Year Three. This is an optional and additional period of study that complements your degree at NTU as an alternative to taking a work placement.
This is an exciting opportunity to experience a different national culture, teaching and learning styles and subjects in an international environment. The destination university must be a year abroad / exchange partner of NTU or member of a formally recognised scheme such as the International Student Exchange Programme (ISEP).
Our NTU Global and student mobility team will support you in finding the right opportunity from one of the many international partners available around the world.
Successful completion of a period of international study will earn you a standalone award an International Study Certificate (minimum six weeks) or the International Study Diploma (minimum 36 weeks).
Games Entrepreneurship
Assess your previous learning and specialised direction to focus your final year effort towards building your graduate profile. Throughout the module, you will identify and evidence the required professional knowledge and skills aligning with your future goals in your final showcase and reflect upon the progression of your creative and technical processes and outcomes.
Screen Arts Collaboration
Building on the collaborative skills you have developed in Year Two, you'll have the opportunity to work with other screen arts students to fully develop a group project with a negotiated outcome or with an industry partner. You'll explore audio and visual storytelling as a group, working as a multi-disciplinary team to effectively respond to a brief.
Games Art Project
Define yourself as a games designer through personal projects. Develop your projects and reflect upon their degree of success either as individual self-directed project/s or as a primary creative on other students' projects. You'll be challenged to display your mastery of industry-standard digital tools to create stunning visual aesthetics and your ability to critically evaluate technological research to shape your game design and decision-making.
60 credits
We regularly review our course content based on student and employer feedback to ensure they remain current and relevant. This may result in changes to module content or availability in future years. Optional modules will only run where there is sufficient demand. This will be determined on a case-by-case basis to protect the academic and student experience.
Student Work
2D creature design by Level 6 Games Art student Callum Calominum, showcasing concept art techniques used to create characters and worlds for games
3D character model by Level 6 Games Art student Joshua Bastareche, showcasing advanced character creation, digital sculpting and stylised asset development for game production
2D prop design by Level 4 Games Art student Lottie Woollard, showcasing concept development, visual exploration and prop creation skills for games and interactive media
Character concept sheet by Level 5 Games Art student Kian Condon, featuring multiple poses and expressions used to develop a character for game production
2D character concept artwork by Level 4 Games Art student Ciel Li, showcasing original character design, costume development and stylised visual storytelling for games and interactive media
2D character design work by Games Art alum Kayleigh Norris, showcasing character development, expression studies and costume exploration for games and interactive media
3D creature creation by Games Art student Callum Calominum, demonstrating character sculpting, texturing and presentation techniques used in contemporary games production
2D character design by Year 1 Games Art student Sophie Evans, demonstrating foundational concept art skills including character development, posing and costume design
Original 2D character design by Level 6 Games Art student Alexandra Barnett, showcasing professional concept art techniques used in game development.
2D environment design work by Games Art alum Kayleigh Norris, demonstrating professional concept art workflows used to create immersive game worlds
Video Gallery
Games Art Course Overview
How you're taught
Teaching and learning experiences will include:
Lectures and briefings
Studio workshops
Seminars
Tutorials
Peer and self-evaluations
Verbal and visual presentations
Teamwork
Live projects
Study trips
Personal development planning.
Collaboration across courses
This course offers our new innovative collaboration module. This gives you the opportunity to work collaboratively with your contemporaries from a range of different art and design subjects and beyond. You’ll be working alongside artists, designers, photographers, illustrators, animators, and filmmakers on daring and creative projects that prepare you for a rewarding career in your chosen industry. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community.
Exchange opportunities
If you’re thinking about studying part of your degree abroad, the course has exchange agreements with a number of institutions around the world.
Exchanges take place in Year Two of the course. You’ll receive guidance from the University about where you can study, and help in completing your application and arranging your exchange.
Showcase
You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries. Visit our ‘We Are Creatives’ showcase to take a look at the work of this year's graduating students’.
Artificial Intelligence and Innovation in Games Art
BA (Hons) Games Art takes a human centred approach that places artistic skill, creativity, and critical judgment at the heart of learning. While we recognise the increasing use of artificial intelligence across the games industry and wider society, AI is never treated as a replacement for human creativity on this course.
Students are encouraged to think critically about the ethical, cultural and environmental implications of AI, including questions of authorship, originality, ownership and bias. Traditional and digital skills such as drawing, painting, sculpting and visual development remain central, and students learn to evaluate whether and how AI aligns with their own values and professional ambitions.
Our teaching reflects current and emerging industry practices, introducing students to areas where AI tools already streamline administrative and production tasks so they can focus on higher value creative work. Find out more about AI, Creativity and Innovation at the Nottingham School of Art & Design.
Contact hours
For each 20-credit module, you’ll spend about 200 hours learning overall. Around 40 of those hours will be taught in lectures or seminars. The rest of the time is for independent study, reading, research, or working on assignments.
Who will teach you?
Caitlin Harper
Lecturer
Caitlin Harper is a Lecturer in the Department of Design and Digital Arts in the Nottingham School of Art & Design.
Visit Caitlin Harper's staff profile
Adam Horsepool
Associate Lecturer
Adam Horsepool is an Associate Lecturer in the Department of Design and Digital Arts in the Nottingham School of Art & Design.
Visit Adam Horsepool's staff profile
Amelia Roberts
Senior Lecturer
Amelia is a Senior Lecturer and Course Leader for the BA (Hons) Games Art programme at Nottingham Trent University.
Visit Amelia Roberts's staff profile
Jordan Best
Jordan Best is a Lecturer in Games Art at Nottingham Trent University. He teaches and supports students in 3D Game Art, covering everything from fundamental principles to advanced, industry-standard workflows. With an eye on future trends and emerging methods, Jordan helps students develop the skills they need to pursue successful careers in the games industry.
Visit Jordan Best's staff profile
Olivia Wright
Hourly Paid Lecturer (Visual Arts)
Olivia Wright is a Lecturer in 2D Digital Art. She focuses on creative decision-making, digital art techniques, and design principles.
Visit Olivia Wright's staff profile
Shiloh Ragins
Shiloh Ragins is a Lecturer in 3D Digital Art with over five years’ experience in games art production and more than four years teaching in higher education.
Visit Shiloh Ragins's staff profile
Kimberley Western
Kimberley Western, Senior Lecturer in the Department of Design and Digital Arts, Nottingham School of Art & Design.
Visit Kimberley Western's staff profile
Entry requirements
UK students
Standard offer: 112 UCAS Tariff points from up to four qualifications
Contextual offer: 104 UCAS Tariff points from up to four qualifications
Other requirements: a portfolio
To find out what qualifications have tariff points, please use our tariff calculator.
Additional requirements
Additional requirements for UK students
There are no additional requirements for this course.
Contextual offers
We consider every application in the context of your individual circumstances and educational background. This may include information about where you live, the school or college you attended, or experiences that may have shaped your educational journey. This is known as a contextual offer, and we use information provided through UCAS to help inform our decisions. By considering achievement in context, we can better recognise academic potential and ensure applicants are assessed as fairly and fully as possible.
Meeting our entry requirements
Hundreds of qualifications in the UK have UCAS Tariff points attached to specific grades, including A-levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our Tariff calculator to find out how many points your qualifications are worth.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
Academic entry requirements: 112 UCAS Tariff points from up to four qualifications. We accept equivalent qualifications from all over the world. Please check your international entry requirements by country.
English language requirements: See our English language requirements page for requirements for your subject and information on alternative tests and Pre-sessional English.
Additional international requirements
Additional requirements for international students
If you need help achieving the academic entry requirements, we offer a Foundation preparation course for this degree. The course is offered through our partner Nottingham Trent International College (NTIC) based on our City campus.
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
Sign up for emails
Sign up to receive regular emails from the International Office. You'll hear about our news, scholarships and any upcoming events in your country with our expert regional teams.
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.
Fees and funding
UK students - see the fees for this course, as well as information about funding and support.
£10,050 per year
Year abroad - £1,507
Placement year - £2,010
If you choose to do a placement year or year abroad, you'll pay a reduced fee for that year. Please be aware that you will be charged the fee set for the year this takes place, rather than being fixed at the rate applicable when you start your course, and any increases are subject to Government approval. As a guide, the fees above are for the 2027/28 academic year.
Find out about the extra support we may be able to provide to help pay for uni, including NTU bursaries and scholarships.
You will need to pay tuition fees for each year that you are at university. The tuition fees, including the placement year and study abroad options are subject to government policy and may change in future years of study.
Preparing for the financial side of student life is important, but we don’t want you to feel anxious or confused about it. Visit our fees and funding pages if you have any concerns.
International students - see the fees for this course, as well as payment advice and scholarships.
£19,150 per year
You will need to pay tuition fees for each year that you are at university. The tuition fees might increase from the second year of your undergraduate course, in line with inflation and as specified by the UK government.
Scholarships
We offer international scholarships of up to 50% of your tuition fee. You can apply for a scholarship when you have an offer to study at NTU.
Living costs
See our advice on managing your money and the cost of living as an international student in Nottingham.
Paying fees
As an international student, you'll need to make an advance payment as part of your offer conditions. You'll then need to pay your tuition fees in full, or have an agreement to pay in two further instalments, in order to enrol on the course.
Find out how and when to pay your fees, including information about your advance payment, instalment dates and how to make payments securely to the University.
Enquiries
If you have any queries relating to advance payments or arrangements to pay, please contact our friendly and experienced international enquiries team.
Additional costs
Your course fees cover the cost of studies and include loads of great benefits, such as the use of our library, support from our expert Employability team and free use of the IT equipment across our campuses. There are just a few additional things you may need to budget for:
Textbooks and library books
Your modules will point you to key textbooks and recommended reading. Many are available online, and in our libraries, but some students choose to buy their own copies. You’ll receive resource lists showing where to access eBooks, digital resources and physical copies. Our friendly Library team is always on hand to help you find what you need.
Printing and photocopying costs
The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the printing and photocopying information on the Library website.
Placements
If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.
Field trips
All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.
Graduate Festival
In your final year, the Nottingham School of Art & Design will provide infrastructure costs for the Graduate Festival Showcase.
Material Costs - Games and Animation
Depending on the materials you choose to work with, you should budget around £100 per year (minimum) for production costs associated to your course, including things like your final year project.
As part of your studies, you’ll need to store large quantities of data and we recommend you budget £70 for a rugged 1TB portable hard drive.
Year abroad
If you choose to study abroad for a year, you may need to consider additional costs such as visas, vaccinations, accommodation and travel expenses.
Fees and funding advice
For more advice and guidance, phone the Student Money Team on +44 (0)115 848 2494.
Cost of living information and support
Managing your money can help you make the most of life at NTU. Here's how we can support you, and now you can make your funding go further.
Cost of living in Nottingham
Our student benefits and free services
Money advice for international students
Careers and employability
Employability is a key focus of this course, with modules including initiatives such as live projects and trips, and the opportunity to exhibit your work, which will help to raise your profile and enhance your future career.
Our BA (Hons) Games Art course will prepare you for a broad range of careers in games art. This could include roles such as character artist, 3D modeller, environment artist, concept artist, storyboard artist, and 3D LookDev artist.
Connecting with industry and work placement opportunities
Industry professionals will visit the course to guest lecture and share their experiences. Live projects and competitions will help you to gain real experience of the industry, make contacts, and build your portfolio and CV.
You’ll be encouraged to undertake short periods of work experience alongside your studies. You will normally complete these placements during holiday periods, but you will have the option of taking up to two weeks out of term time, which you can negotiate with your tutor.
In addition, you’ll also have the opportunity to complete a longer work experience or placement, with the chance to gain an additional Diploma or Certificate in Professional Practice, dependent on duration. Course tutors and our Employability team are on hand to support you in applying for placement and professional practice opportunities.
Creative Industries Federation
We are members of the Creative Industries Federation (CIF), which means students in the Nottingham School of Art & Design have the opportunity to sign up to free student membership. Creative Industries Federation are an organisation that represents, champions and supports the UK’s creative industries and membership grants students exclusive access to their selection of resources and events to help advance your career and connect with industry.
Employability Promise
Personalised support, one-on-one coaching and industry-specific advice – it’s all part of our Employability Promise. And it doesn’t end when you leave NTU – you’ll have access to all our careers services for three years after you graduate (conditions apply).
Our graduates are…
Graduates from this course now work in a wide range of roles such as:
VR Modelling and Gaming Assistant
Test Engineer
Games Art Lecturer
Animation intern
Quality Assurance Tester
Assessed work-like experience
We’ve embedded at least eight weeks of assessed work-like experience into all of our courses. This gives you the opportunity to apply your learning in real-world scenarios, build your confidence, and develop the experience employers are looking for.
NTU Enterprise
If you’re a budding entrepreneur, NTU Student Enterprise can help you to develop your ideas and innovations and turn them into a reality. We also offer training, mentoring, workshops, financial advice and more to develop your business skills.
Campus and facilities
You’ll be based in our new Design & Digital Arts Building. Our new Design & Digital Arts Building will place Nottingham as a UK hub for film, television, animation, UX design, games design, graphic design and more.
You'll have access to industry-standard facilities which include a virtual production studio, an in-camera Visual Effects studio and a black box studio, as well as collaborative studio spaces, future technology suites and exhibition spaces.
Visit the Design and Digital Arts building Foyer in 360°
Breakout space 360
Media, Communications, Film and Television Facilities
For more information visit the Media, Communications, Film and Television Facilities page.
Design & Digital Arts Building
For more information visit the Design & Digital Arts Building page.
Boots Library
For more information visit the Boots Library page.
Take a virtual tour
Applying
We will ask you to provide a digital portfolio. Visit our webpage which has some advice on what to include to help make your portfolio stand out. After you have submitted your portfolio, we may also invite you to an online interview to help us make our final decision.
Please be aware that all enrolments onto the Course will initially be for the full time 3-year route. There is however an opportunity for you to internally transfer to the 4-year SW route if you secure a placement. The placement would need to be confirmed and transfer agreed during your 2nd year to enable you to commence the placement in year 3. It is important that you seek advice regarding any funding and financial implications before making any changes to your course structure.
Apply through UCAS
Your portfolio
If your initial application is successful, you may be asked to upload a portfolio of your work and you may also be asked to attend an interview.
Portfolio advice
Please be aware that you will need to apply for the three-year full-time course. There is however an opportunity for you to internally transfer to the 4-year SW route if you secure a placement. The placement would need to be confirmed and transfer agreed during your 2nd year to enable you to commence the placement in year 3. It is critical to consult with the NTU International Student Support Team and the Home Office for updated visa regulations and requirements before making any changes to your course structure.
The University's commitment to delivering the educational services advertised.
Please read our application guidance before you start your application.
We advise you to prepare and apply as early as you can as Student visa processing time can vary.
We'll send you important emails throughout the application process. Please check your emails regularly, including your junk/spam mail folder.
Apply through NTU portal
Personal statement guidance
You’ll submit a personal statement with your UCAS application – here are our tips on what to include and how to structure your personal statement.
Application support
If you have any questions about applying, get in touch through our online form or call us on 44 (0)115 848 4200.
Related courses
Animation BA (Hons)
BA (Hons)
Filmmaking
Visual Effects Art BA (Hons)
Games Design BSc (Hons)
BSc (Hons)
Design for Theatre and Live Performance
Design for Film and Television
Film Technology
More from this subject
View more courses on the Games, Animation and VFX subject page
Further study
View Games, Animation and VFX postgraduate courses
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