Esports Production
Nottingham Trent University · I600 · 2027
主成績:院校積分112,最佳五科 指定科:沒有已列明的指定科 英文:DSE英文3或IELTS 6(各5.5),2年內 其他:7項未能自動判斷
| 要求 | 需要 |
|---|---|
| 主成績 | 院校積分112 |
| 英文 | DSE英文3或IELTS 6(各5.5),2年內 |
官方原文、來源及取得日期
取得日期:未有保存
https://www.ntu.ac.uk/course/art-and-design/ug/bsc-hons-esports-production?year=2027
Esports Production BSc (Hons) Undergraduate course | Nottingham Trent University
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BSc (Hons) Esports Production
Esports Production BSc (Hons)
UCAS code: I600
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Level of study:
Undergraduate
Typical offer:
104 - 112 UCAS tariff points
Start date:
September 2027
Duration:
Three years
Attendance:
Full-time
Course delivery:
On-campus (City Campus)
About this course
Our BSc Esports Production degree is rooted in learning about the esports industry as a whole, with a focus on broadcast production at the heart of it.
Esports is leading the way in live events production, broadcast, and content creation. This is due to the nature of esports as an entertainment product and the level of technology that is contained within.
Understanding the scale and impact that esports has had on the entertainment industry, the broadcast industry, and now the sports industry is paramount to establishing a career working in the broadcast production industry and beyond.
Unlike other universities, we’re specialists in creative technologies. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience.
We also run our own commercial businesses, including a purpose-built esports and virtual production venue, which means you’ll learn and work alongside experts from the industry in a professional setting.
Our unique position means the degree offers a balance between academic and vocational modules. Alongside your rich practical learning experience, we also enable you to learn authentic research and employability skills, which are all key in fuelling your career in the creative industries.
Gain hands-on industry experience
while you study - students have worked on live projects for the BBC and the Northern League of Legends Championship.
UK-leading equipment
Train in CX our flagship £5m esports venue, equipped with industry leading production technologies including Ross Video, Blackmagic, DiGiCo, Riedel, MA, Disguise, Brompton and more.
Learn from the experts
Gain insights from top creatives during Industry Week, a week of talks, workshops, and networking with leading figures in music, media, and esports
Study in the heart of Nottingham
One of Europe’s top 25 student cities, and home to over 75,000 learners.
On our Esports Production degree, you’ll learn how to create, manage, and deliver professional esports broadcasts and live events. You’ll study live streaming, broadcast graphics, camera operation, audio production, replay systems, and tournament operations, alongside storytelling, branding, and audience engagement. You’ll gain hands-on experience with industry-standard software and equipment, work on real productions, and develop the technical, creative, and leadership skills needed for careers in esports broadcasting, live events, content production, and digital media.
Studying in CX, our dedicated esports facility, gives you access to a professional-grade production environment designed to mirror the real industry. You’ll work in broadcast studios, control rooms, and live event spaces equipped with industry-standard hardware and software, gaining hands-on experience in live streaming, tournament operations, replay, graphics, and audio production. CX is a collaborative hub where you’ll learn by doing — producing real shows, running live events, and building the confidence and technical skills needed to succeed in esports and live production careers.
You’ll have the opportunity to work directly with leading names across esports, gaming, and live production. Our students have collaborated on projects with organisations such as Riot Games, British Esports Federation, EFG, University Esports UK, Twitch, NLC, the BBC and more, gaining real-world experience on live broadcasts, tournaments, and branded activations. These industry connections mean you’ll graduate with professional credits, contacts, and insight into how top-tier esports productions are delivered.
In the UK for Art and Design in Complete University Guide 2026
Module information
A standard full-time BSc (Hons) course is made up of 120 credits studied each year. Some courses may vary, however, and you can find information on the total number of credits achieved per module below.
Here’s a breakdown of what you’ll be studying throughout the
Year OneYear TwoOptional placement yearFinal Year
Core ModulesExpand all +
Introduction To Esports Production
Discover what transforms a game into a global esports phenomenon. This module explores the core principles of competitive gaming, examining the growth of esports and the cultural, technological, and commercial forces that drive it. You’ll also consider how sustainability influences the industry's future—from reducing the environmental impact of live events, to promoting diversity and inclusion, and ensuring fair, economically viable career opportunities. Alongside uncovering the dynamic career pathways the sector offers, you’ll see how this programme prepares you to thrive in a more responsible and sustainable esports landscape.
20 credits
Broadcast Asset Development
Enter into the world of visual storytelling for esports broadcast. In this hands-on module, you'll master industry-standard tools to create stunning 2D visuals, from dynamic brand assets to eye-catching overlays. You’ll dive into the world of motion graphics—learning how to craft stingers and animated artwork that bring esports content to life on screen. By the end, you’ll have the creative skills to shape the visual identity of any event
Remote Broadcasting
Get hands-on with the tech behind the stream. This module introduces you to the core principles of broadcasting and live streaming in the digital age—focusing on remote production workflows that power esports content worldwide. You’ll explore the key technologies and tools used across different levels of production, laying the groundwork for a future in esports broadcast and beyond.
Esports Event Operations
Go behind the scenes of esports events and discover what it takes to make them run like clockwork. This module dives into the operational backbone of live and online competitions—covering everything from logistics and production coordination to tournament management. You'll gain hands-on experience creating essential industry documents like schedules, tech plans, and rule sets, while learning to balance competitive integrity with smooth production flow. With real-world case studies and practical tasks, you'll build the skills to deliver professional, high-impact esports events from start to finish
Esports Content Creation
In esports, content is king—and this module puts you at the heart of the action. You'll gain hands-on experience with professional photography and video equipment, learning how to capture the energy of esports through cameras, lighting, green screens, audio gear, and more. From set design to intro sequences, you’ll explore both the creative and technical aspects that bring esports content to life. Alongside mastering composition, exposure, lighting, and sound, you’ll also examine sustainable production practices—such as energy-efficient lighting, inclusive content creation, and cost-effective resource use. This holistic approach ensures your skills are aligned with the environmental, social, and economic responsibilities shaping the future of esports media.
Broadcast Production Technologies
Step into the studio and get hands-on with the technology that powers live esports broadcasts. In this module, you’ll explore the core hardware behind professional production—covering vision, audio, lighting, power, and network systems. You'll learn how to understand and manage signal flow, troubleshoot live setups, and solve real-time technical challenges. These essential skills form the backbone of studio production and will be key to your success in the world of esports and broadcast media.
You will study one 20-credit Optional Module. There are a range of optional 20-credit modules - these options add personalisation to your course and cover content related to your course subject area. The Optional modules may change year on year and we purposely update these regularly to allow for industry input and innovations in the subject.
Esports Ecosystem
This module introduces the esports ecosystem, exploring its key stakeholders—players, teams, publishers, platforms, and tournament organisers. You’ll examine the structure, revenue models, and global impact of the industry, while also considering the environmental footprint of events and digital infrastructure, the importance of social inclusion and player wellbeing, and the economic sustainability of different business models. Through real-world case studies, you’ll develop a foundational understanding of how the esports ecosystem functions, evolves, and adapts within the wider context of digital entertainment and responsible competitive gaming.
Video Wall Engineering and Content Mapping
Video wall technologies are used in almost all contemporary media production workflows. They are versatile, innovative and in many ways economical tools for transforming backgrounds and environments for informative and entertainment products.
This module introduces you to engaging with video wall studio production. You will learn and apply software and hardware technologies, safe working practices, technology workflows, automation, and innovations in studio production.
Live Esports Broadcast Production Technologies
Building on the foundational knowledge acquired in your first year, this module deepens your understanding through collaborative practice and the exploration of advanced production technologies. You will begin to refine your skills and move towards specialisation within a chosen area of broadcast production. Emphasis is placed on teamwork, technical proficiency, and the application of industry-standard tools in increasingly complex production environment
Esports Production Project
In this module, you will focus on planning and developing a live esports production event. Through collaborative teamwork, in-depth research, and the practical application of your knowledge, you will gain hands-on experience in executing key aspects of esports production. The module culminates in your active participation in running a live, studio-based esports event, preparing you for real-world industry challenges.
Co Lab: Research, Exploration and Risk-taking
Through active participation with team-based problem solving, you will work together in mixed teams on a project where you will use your creative ideas to generate solutions to the challenge or brief. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community. This collaborative learning experience will expose you to a range of new processes and approaches that will develop your creative thinking.
Optional ModulesExpand all +
Introduction to Live Sound Technologies
Festival and Music Events Management
Do you love live music and want to create events that leave a lasting impact? This module introduces the principles and practices of designing, planning, and delivering live music events. You will develop a complete event proposal through lectures, workshops, and simulations, considering audience engagement, stakeholder management, logistics, sustainability, and professional standards. The module emphasises teamwork, reflective practice, and practical skills in a music-focused context.
Storyboarding: Visualising the Story, Enhancing the Narrative
Explore the creative potential of storyboarding in this optional module. Learn how to plan visual narratives for film, TV, and media using filmic language, script breakdown, and pre-production techniques. Taught in mixed-course groups, the module supports collaboration and personalisation. You'll develop storyboards from concept to final visuals, gaining practical skills and industry insight.
Performance for Motion Capture
On this module you will learn key performance techniques associated with acting, dance and puppetry, incorporating Laban theory of movement and applying motion capture to a digital avatar for a range disciplines.
Music Video
This module offers the opportunity to work on a live commercial brief from an established record label, developing and producing a music video for multimedia platforms such as YouTube, TikTok, and Instagram. You'll pitch your own concept, then collaborate in cross-course teams to produce the selected idea. The module builds creative, technical, and professional skills in areas including research, direction, filming, editing, ethical practice, and industry-focused teamwork.
Model Making: Object and Narrative
Explore how models communicate space, scale, and ideas in this optional module. You'll experiment with materials, digital techniques, and traditional craft to develop 2D and 3D model-making skills. Studied in mixed-course groups, the module supports personalisation and cross-course collaboration while building professional practice, creative confidence, and portfolio-ready outcomes for performance and cultural industries.
Prop Making
This Year 2 optional module introduces fantasy prop design for industries like film, TV, theatre, and games. You'll learn 3D CAD and traditional making techniques to create imaginative, functional props. The module covers concept development, digital modelling, prototyping, and final production, culminating in a tangible artefact and a portfolio developing both creative and technical skills for industry application.
Digital Marketing and Communication
This module explores the fast-paced world of digital marketing and communication in fashion and lifestyle. You'll analyse digital brand experiences, experiment with new technologies, and develop a concept proposal with prototype designs. Through individual and group projects, you'll build skills in data analytics, user experience, digital strategy, and storytelling to enhance customer engagement across digital platforms.
Placement year routesExpand all +
Optional Placement Year (Sandwich)*
We have an option for all of our students to undertake a placement year and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.
The additional placement year incurs a fee. For international students considering the transfer to the 4-yr SW route it's important to seek advice from the International Student Support team and the Home Office regarding any potential visa implications and costs. For UK students, advice should also be sought regarding SLC eligibility, if applicable.
* If you choose to take the sandwich route option, you will need to apply for this course by using the full-time UCAS code.
0 credits
Study Abroad
If you're studying on our sandwich route you can also opt to study abroad for a full academic year, or for a semester, during Year Three. This is an optional and additional period of study that complements your degree at NTU as an alternative to taking a work placement.
This is an exciting opportunity to experience a different national culture, teaching and learning styles and subjects in an international environment. The destination university must be a year abroad / exchange partner of NTU or member of a formally recognised scheme such as the International Student Exchange Programme (ISEP).
Our NTU Global and student mobility team will support you in finding the right opportunity from one of the many international partners available around the world.
Successful completion of a period of international study will earn you a standalone award an International Study Certificate (minimum six weeks) or the International Study Diploma (minimum 36 weeks).
Industry Briefs
Get ready to dive into the real world of the creative industries! This module is all about tackling live industry work via real briefs or other professional practices and developing the skills you need to thrive in your career. Whatever you're producing, you’ll be responding to industry challenges, pushing your problem solving, project management and creativity to build a portfolio that sets you apart. With skills workshops, and hands-on experience, this is your chance to level up and prove what you can do within professional parameters.
By the end of the module you will have assets that could support your Future Pathways module outward facing portfolio for semester 2, and the skills can support your Capstone Project.
Future Pathways
This module provides an opportunity for you to consolidate your academic, practical, and professional learning into a focused and strategic portfolio that reflects your readiness for the next stage of your career.
Drawing on the experiences, insights, and skills developed throughout your degree, you will curate a body of work that articulates your professional identity and future direction within Music and Events industries. This is a chance to synthesise your journey so far and present a compelling narrative of your abilities, values, and ambitions.
The emphasis is on finalising your career or further study plans, demonstrating a clear understanding of industry expectations, and showcasing your preparedness for employment or continued education. Through engagement with professional practices and critical self-reflection, you will develop a portfolio that not only highlights your achievements but positions you confidently for your next steps.
Final Capstone Project: Preproduction
In this module you will apply what you have learnt throughout your course and start developing a Final Capstone Project. Working with your peers and lecturers, you will negotiate collaborative practice and individual achievement with the view of showcasing your work.
Depending on your course, these final capstone projects may be prescribed, collaborative or individual.
By the end of the module, you are expected to have arrived at an evidence-backed plan that can be implemented in Semester 2. You will have assessed any possible challenges and risks, including how collaboration and ethical considerations may affect your journey.
You will be submitting a project proposal for approval at the end of the module. In addition, you are expected to provide planning documentation and/or examples of work which will be negotiated with the course team when the assessment is set.
Any project work or expenditure can only take place after the project has been approved by the relevant course team.
The delivery comprises discipline-specific practical classes as well as lectures that will help you to design and contextualise the project.
Final Capstone Project
Final Capstone Project is the culmination of your degree and an opportunity to integrate your learning, skills and experiences. This is your chance to create something meaningful, challenge yourself, and showcase who you are as a professional in your field.
At the core of your project is a practical, creative or research-led negotiated output – what this entails depends on your discipline area. These projects may be prescribed, collaborative or individual.
Whatever form your project takes, you are expected to frame it as a research project as well as to consider aspects such as existing and/or emerging technologies (including AI), ways of working, sustainability and social responsibility. Moreover, you are required to critically reflect on the distance travelled, the role collaboration played and any challenges you faced and overcame. You are invited to link this reflection with your personal and professional goals. Your appendices will evidence processes and experimentation within your subject area.
40 credits
Emerging Broadcast Production Technologies
This module explores emerging technologies shaping the future of esports broadcast production. Students will examine virtual production, real-time graphics, AI-driven automation, and augmented reality overlays. Emphasis is placed on understanding how these innovations enhance viewer engagement, streamline workflows, and influence content creation strategies. Industry case studies and guest lectures provide real-world insights, while practical projects encourage experimentation and technical adaptability. The module also critically examines ethical, cultural, and sustainability implications of adopting new technologies. By the end, students will be equipped to evaluate and apply emerging solutions within live and remote esports broadcast environments.
We regularly review our course content based on student and employer feedback to ensure they remain current and relevant. This may result in changes to module content or availability in future years. Optional modules will only run where there is sufficient demand. This will be determined on a case-by-case basis to protect the academic and student experience.
Student experience
Hassan Nouman
Msc Esports Production student
“My advice for international students would be to revolve around your aims and goals. Do what you're passionate about and always choose a field of your interest so you can grow immensely.”
Read Hassan's profile
Toby Rolfe
Esports Production student
“From a production perspective, I’ve gotten the chance to work with BBC for Children in Need; Game On, National Student Esports, NUEL, Riot Games: Play Club and many more.”
Read Toby's profile
James Frost
“The facilities I was taught in are some of the best in the broadcast education space, featuring the same technologies and workflows used in high‑end professional productions.”
Read James's profile
Saafwan Noor Walid
BSc Esports Production student
“Lenny Whitehall - Content Creation Course Leader - always makes sure whether we are doing well or not, whether we are being able to give our best or not. This is what pushes us and brings out the best in us.”
Read Saafwan's profile
Student Work
Sim racing in the Confetti X esports main auditorium
Video Gallery
Explore Confetti X
How you're taught
Within individual modules the delivery of the material encourages increasing levels of skill development and student participation, ensuring that as you progress through the course, you become a more confident and independent learner. We aim to include a range of methods of delivery that may include;
Lectures
Seminars
Workshops
Group tutorials
Academic tutorials
Blended learning including online lectures and workshops
Presentations and pitches
Team working
Independent learning
Visiting industry professionals
All the modes of delivery are structured to develop ongoing abilities and skills through exploring ideas and problem-solving. The course will offer a broad range of assessment methods.
Our motto is ‘Do It For Real’. This means learning from teaching staff with industry experience, taking part in live projects, getting industry insights from guest lectures, and clocking up valuable work experience.
Throughout your studies you will engage with industry professionals through networking opportunities, guest lectures and live projects. This will support your employability during your studies and once you graduate.
Our network includes:
Gravity Media
Riot Broadcasting Centre Dublin
EFG - ESL FACEIT Group
High Vis Media
Leicester City Football Club
Notts County Football Club
Nottingham Forest Football Club
NUEL / University Esports
British Esports Federation
NLC (Northern League of Legends Championship)
CCP Games
Motorsport UK
Ross Video
Blackmagic
Riedel Communications
Disguise
Brompton Technologies
You will have the opportunity to work with a range of the above production houses, esports organisations and technology providers during your studies. This is to allow you to apply what you are learning in real world contexts, building your portfolio of professional work and your employability skills as part of a team.
Degree Show
In your final year you will exhibit your work as part of our End of Year Degree Show. This event includes all final-year students and is a great platform for you to showcase your work to key influencers across the creative industries.
Artificial Intelligence and Innovation in Esports Production
AI has been integrated into our unique Esports Production curriculum as both a creative and analytical tool, enhancing the way students plan, deliver and refine live broadcasts. Learners now use AI to support pre-production workflows, including script writing, asset creation and audience engagement forecasting, allowing students to streamline repetitive tasks and focus more on storytelling, strategy and broadcast quality. This integration equips future esports professionals with industry-relevant skills and prepares them for emerging production technologies shaping the sector. Find out more about AI, Creativity and Innovation at the Nottingham School of Art & Design | Nottingham Trent University.
How you're assessed
Assessment on the BSc Esports Production is designed to reflect real-world industry practice and measures both technical competence and professional skills. Students are assessed through a mix of practical production projects, live event delivery, coursework portfolios, and written assignments such as reports, reflective evaluations, and production documentation. Assessment methods often include team-based productions, where collaboration, communication, and role fulfilment are evaluated alongside individual contributions. Technical proficiency is assessed through the planning, execution, and post-production of esports broadcasts using industry-standard tools and workflows. Continuous assessment is supported by formative feedback, ensuring students can develop their skills progressively while demonstrating creativity, problem-solving, and professionalism aligned with current esports production standards.
Contact hours
For each 20-credit module, you’ll spend about 200 hours learning overall. Around 40 of those hours will be taught in lectures or seminars. The rest of the time is for independent study, reading, research, or working on assignments.
Who will teach you?
Oliver Morley
Lecturer (Teaching)
Oliver Morley is a Lecturer in Esports Production at NTU with over a decade of industry experience in live broadcast, tournament operations and event delivery. Bringing hands-on expertise from grassroots to professional esports, he teaches students the technical, creative and collaborative skills needed to succeed in fast-paced live production environments.
Visit Oliver Morley's staff profile
Kyle Cherry
Kyle Cherry is a Lecturer in Esports Broadcast Production at NTU with over a decade of experience in games education and competitive esports. A three-time British Esports Student Championships winning coach, he brings deep expertise in esports ecosystems, competition management and inclusive practice, alongside real-world experience delivering large-scale events and working with leading organisations in the industry.
Visit Kyle Cherry's staff profile
Senior Lecturer
Course Leader and Senior Lecturer in BSc Esports Production, Gin Rai is an interdisciplinary lecturer, teaching a range of broadcast technologies and specialising in 2D and 3D graphics. His academic and creative interests lie in the intricate and innovative usage of technologies for storytelling, performance, and entertainment products.
Visit Gin Rai's staff profile
Quan Soi
HE Lecturer
Quan Soi is a Lecturer in Esports Production at Nottingham School of Art and Design, combining industry expertise in content creation, videography, branding and marketing with academic teaching. Leading modules across all three years, he equips students with the technical, creative and strategic skills needed to succeed in the fast-evolving esports and broadcast industries.
Visit Quan Soi's staff profile
Entry requirements
UK students
Standard offer: 112 UCAS Tariff points from up to four qualifications
Contextual offer: 104 UCAS Tariff points from up to four qualifications
To find out what qualifications have tariff points, please use our tariff calculator.
Additional requirements
Additional requirements for UK students
There are no additional requirements for this course.
Contextual offers
We consider every application in the context of your individual circumstances and educational background. This may include information about where you live, the school or college you attended, or experiences that may have shaped your educational journey. This is known as a contextual offer, and we use information provided through UCAS to help inform our decisions. By considering achievement in context, we can better recognise academic potential and ensure applicants are assessed as fairly and fully as possible.
Meeting our entry requirements
Hundreds of qualifications in the UK have UCAS Tariff points attached to specific grades, including A-levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our Tariff calculator to find out how many points your qualifications are worth.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
Academic entry requirements: 112 UCAS Tariff points from up to four qualifications. We accept equivalent qualifications from all over the world. Please check your international entry requirements by country.
English language requirements: See our English language requirements page for requirements for your subject and information on alternative tests and Pre-sessional English.
Additional international requirements
Additional requirements for international students
If you need help achieving the academic entry requirements, we offer a Foundation preparation course for this degree. The course is offered through our partner Nottingham Trent International College (NTIC) based on our City campus.
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
Sign up for emails
Sign up to receive regular emails from the International Office. You'll hear about our news, scholarships and any upcoming events in your country with our expert regional teams.
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.
Fees and funding
UK students - see the fees for this course, as well as information about funding and support.
£10,050 per year
Year abroad - £1,507
Placement year - £2,010
If you choose to do a placement year or year abroad, you'll pay a reduced fee for that year. Please be aware that you will be charged the fee set for the year this takes place, rather than being fixed at the rate applicable when you start your course, and any increases are subject to Government approval. As a guide, the fees above are for the 2027/28 academic year.
Find out about the extra support we may be able to provide to help pay for uni, including NTU bursaries and scholarships.
You will need to pay tuition fees for each year that you are at university. The tuition fees, including the placement year and study abroad options are subject to government policy and may change in future years of study.
Preparing for the financial side of student life is important, but we don’t want you to feel anxious or confused about it. Visit our fees and funding pages if you have any concerns.
International students - see the fees for this course, as well as payment advice and scholarships.
£19,150 per year
You will need to pay tuition fees for each year that you are at university. The tuition fees might increase from the second year of your undergraduate course, in line with inflation and as specified by the UK government.
Scholarships
We offer international scholarships of up to 50% of your tuition fee. You can apply for a scholarship when you have an offer to study at NTU.
Living costs
See our advice on managing your money and the cost of living as an international student in Nottingham.
Paying fees
As an international student, you'll need to make an advance payment as part of your offer conditions. You'll then need to pay your tuition fees in full, or have an agreement to pay in two further instalments, in order to enrol on the course.
Find out how and when to pay your fees, including information about your advance payment, instalment dates and how to make payments securely to the University.
Enquiries
If you have any queries relating to advance payments or arrangements to pay, please contact our friendly and experienced international enquiries team.
Additional costs
Your course fees cover the cost of studies and include loads of great benefits, such as the use of our library, support from our expert Employability team and free use of the IT equipment across our campuses. There are just a few additional things you may need to budget for:
Textbooks and library books
Your modules will point you to key textbooks and recommended reading. Many are available online, and in our libraries, but some students choose to buy their own copies. You’ll receive resource lists showing where to access eBooks, digital resources and physical copies. Our friendly Library team is always on hand to help you find what you need.
Printing and photocopying costs
The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the printing and photocopying information on the Library website.
Field trips
All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.
Year abroad
If you choose to study abroad for a year, you may need to consider additional costs such as visas, vaccinations, accommodation and travel expenses.
Graduate Festival
In your final year, the Nottingham School of Art & Design will provide infrastructure costs for the Graduate Festival Showcase.
Placements
If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.
Fees and funding advice
For more advice and guidance, phone the Student Money Team on +44 (0)115 848 2494.
Cost of living information and support
Managing your money can help you make the most of life at NTU. Here's how we can support you, and now you can make your funding go further.
Cost of living in Nottingham
Our student benefits and free services
Money advice for international students
Careers and employability
Our students are currently employed across the world working full-time and freelance for broadcast organisations in esports and sports productions. This includes working the biggest esports stages in the world including the 2022 Commonwealth Esports Championship, the 2024 and 2025 League of Legends Worlds and the 2025 Esports World Cup.
They have in a contracted and professional capacity for the following clients.
Riot Games / Gravity Media
Blizzard Entertainment
Esports Awards
ESL FACEIT Group
Flux Broadcast
Red Bull
Nottingham County Football Club
Liverpool Football Club
Trent Bridge Cricket Ground
Nottingham Panthers Ice Hockey
They have worked the following roles in a contracted and professional capacity:
Director
Technical Director
Live Stage Director
Associate Producer
Technical Producer
Content Producer
Vision Engineer
Camera Rigging
Graphics Operators and Designer
Replay Operator
Audio Engineer
Lighting Engineer
Stage Manager
Talent Manager
Comms Engineer
Event Manager
Social Media Manager
Tech Runner
Sales and Product Specialist
College and University Lecturers in Esports
Postgraduate study
Your time at Nottingham Trent University doesn’t have to stop once you finish your undergraduate course. Choose to continue your studies on our postgraduate degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career.
After an action-packed, intellectually stimulating three years, you’ll leave with a host of invaluable technical and critical thinking skills that will allow you to work in the esports industry, with a focus on production and technology. As technology continues to develop, you’ll be one step ahead in being able to adapt to emerging technologies.
You could find yourself working in areas such as event management, broadcast and production, marketing, games design, event production, or in a role as an analyst, streamer, observer, shoutcaster or consultant.
YouFirst – working with our Employability Team
Studying a degree at a popular university has many benefits, none more so than having access to a large employability team.
Our friendly, experienced careers consultants will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the internet. You can benefit from this at any time during your studies and up to three years after completing your course.
Employability Promise
Personalised support, one-on-one coaching and industry-specific advice – it’s all part of our Employability Promise. And it doesn’t end when you leave NTU – you’ll have access to all our careers services for three years after you graduate (conditions apply).
Assessed work-like experience
We’ve embedded at least eight weeks of assessed work-like experience into all of our courses. This gives you the opportunity to apply your learning in real-world scenarios, build your confidence, and develop the experience employers are looking for.
NTU Enterprise
If you’re a budding entrepreneur, NTU Student Enterprise can help you to develop your ideas and innovations and turn them into a reality. We also offer training, mentoring, workshops, financial advice and more to develop your business skills.
Campus and facilities
You’ll learn, practice and develop your skills in the very best facilities and technology for esports production and other emerging technologies, home to a busy schedule of amateur and professional tournaments, productions and other esports-related events; all of which will offer up unique work experience opportunities for students studying on the course.
Here are just some of the features:
A 100-seater 4k sq ft multi-event esports venue and content studio
4k broadcast and content creation infrastructure
10m x 4m 4K LED video wall with LED wings
Multiple shoutcaster and analyst studio
Multiple streaming cubicles
Green screen studio for virtual sets
Scrim rooms and private warm-up rooms for competitors
Specialist kit
Within your esports studios within our campus, you will make use of the most prominent, industry-standard production technologies used in all broadcast, alongside cutting edge technologies used specifically in esports broadcasts.
This includes:
Video Routers
Production Switchers
Broadcast Panels
Replay Systems
Graphics Software
Cameras, PTZ Cameras and Control Systems
Lighting and Lighting Mixers
Audio Devices and Audio Mixers
Audio Communication Systems
Video Walls and Video Wall Drivers
You will make use of broadcast specific hardware technologies associated with the Blackmagic production workflow used to configure and manage signal flow. This will be coupled with a plethora of quality vision mixing tech, HD and 4K cameras, lighting equipment, comms systems, and space to create sets for different esports activities.
Within Confetti X, our esports venue you will make use of the Ross video broadcast workflow comprising state of the art vision engineering, vision mixing, graphics, replay, remote camera hardware and software systems. This is coupled with working with LED video wall technology in the purpose-built esports auditorium and the Disguise content mapping software solution. The venues lighting control and audio is managed by industry standard control hardware.
Our technology partners and providers include Ross Video, Blackmagic, DiGiCo, Riedel Communications, Avolites, MA Lighting, Disguise, Brompton Technologies and many more. All of the above work closely with us in not only providing tech, but also providing learning of their gear in the form of professional training, guest lectures, master classes and ultimately, putting you in line for greater employment prospects.
NTU X venue in 360°
Events and esports black box space 360
For more information visit the NTU X page.
Metronome
For more information visit the Metronome page.
Boots Library
For more information visit the Boots Library page.
Take a virtual tour
Applying
Application for this course is through the UCAS application form.
Ready to join us? Then apply as soon as you can. Just click the Apply button below and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.
Apply through UCAS
You can apply for this course through UCAS. If you are not applying to any other UK universities, you can apply directly to us on our NTU applicant portal.
Please read our application guidance before you start your application.
We advise you to prepare and apply as early as you can as Student visa processing time can vary.
We'll send you important emails throughout the application process. Please check your emails regularly, including your junk/spam mail folder.
Apply through NTU portal
Personal statement guidance
You’ll submit a personal statement with your UCAS application – here are our tips on what to include and how to structure your personal statement.
Application support
If you have any questions about applying, get in touch through our online form or call us on 44 (0)115 848 4200.
Related courses
Games Art BA (Hons)
BA (Hons)
Games Design BSc (Hons)
BSc (Hons)
Games Art FdA
More from this subject
View more courses on the Games, Animation and VFX subject page
Further study
View Games, Animation and VFX postgraduate courses
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