公測版資料更新至 2026-11-07

Computer Science (Games Technology)

Nottingham Trent University · 350W · 2027

主成績:院校積分120,最佳五科 指定科:指定科須確認(另有其他途徑,見原文) 英文:DSE英文3或IELTS 6(各5.5),2年內 其他:12項未能自動判斷

已公布的課程要求
要求需要
指定科指定科須確認(另有其他途徑,見原文)
主成績院校積分120
英文DSE英文3或IELTS 6(各5.5),2年內

輸入成績後逐項比較

官方原文、來源及取得日期

取得日期:未有保存

https://www.ntu.ac.uk/course/science-and-technology/ug/bsc-hons-computer-science-games-technology?year=2027

Computer Science (Games Technology) BSc (Hons) Undergraduate course | Nottingham Trent University
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BSc (Hons) Computer Science (Games Technology)
Computer Science (Games Technology) BSc (Hons)
UCAS code: 350W (full-time), G440 (sandwich)
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Level of study:
Undergraduate
Typical offer:
112 - 120 UCAS tariff points
Start date:
September 2027
Duration:
Three years full-time, four years with placement
Attendance:
Full-time, Placement year
Course delivery:
On-campus (Clifton Campus)
Accredited
Work placement opportunities
Study abroad opportunities
About this course
The course builds on and shares many modules with our Computer Science degree. We then combine this with specialised games technology modules to produce a distinct and unique course – perfect if you are interested in creative applications of computer technology.
The combination of a solid foundation in traditional computer science and games technology knowledge allows you to keep your options open regarding jobs and career paths. Our graduates are just as likely to move into well-paid careers with Investment banks or Motorsports companies as they are to join the ranks of a AAA games Studio.
Industry-Recognised Innovation
We focus on the industrial and medical applications of game technologies; our student work can be ground-breaking and innovative and consistently attracts industry attention.
Access to Industry-Standard Tech
You will have access to superior facilities, equipment and software, including our Vicon Motion Capture Suite, our green screen and our VR-equipped Human Interaction Technology Lab.
Flexible First Year
This course shares a common first year with BSc (Hons) Computer Science and BSc (Hons) Software Engineering, allowing you the flexibility to review your pathway once you've started studying.
Top 20 in the UK
for Computer Science and Information Systems (Guardian University Guide 2026)
You will build a foundation of core computer science and software engineering skills in your first year. We assume no prior knowledge of computer programming and accept students from a wide range of academic backgrounds. We will provide all the help and support you need to develop and succeed as a coder. Beginning with Python but moving rapidly to C++ will equip you with the technical skills required to engage with the specialised games tech modules which will follow in subsequent years.
During the second year, you will write code that integrates with networks and operating systems; you will complete modules focused on game programming and 3D asset creation and will be guided through advanced maths and graphical programming techniques. You will also work as part of a team to develop a major project, often by applying game technology to the design of solutions to real-world problems. Many students integrate these projects with competitions or networking events like Global Game Jam or the Microsoft Imagine cup.
In your final year, around one-third of your time will be spent working on your major project; this is a great opportunity to focus and specialise in a chosen area of interest with recent projects as diverse as advanced visual FX techniques, EEG mind control of games and games for rehabilitation and therapy. You can also study modules on virtual reality, Mobile app development, physics simulation, serious games and artificial intelligence.
About the Computer Science Team
We have a rich mix of knowledge ranging from software development for different types of system through to hardware aspects such as networking. This involves many uses of computing and considers all aspects including security and management. Our knowledge is built up and maintained through our wealth of industrial experience, our industrial links and our research activity. These are the ingredients for ensuring the relevance and vitality of your course.
Our highly regarded academics are active in a broad range of research areas, particularly in the areas of machine learning, AI, smart sensors, cyber security, virtual reality, Internet of Things and robotics to drive advances in health, education and wellbeing. The Computing and Informatics Research Centre (CIRC) unifies and provides an overarching research vision to our academics.
Drive with Confidence - a safe and secure driving system to mitigate remote vehicle hijacking risks.
SmartBerry - Artificial Intelligence to enhance strawberry farming in developing countries
Hydra Cluster and Quantum Computing - high performance computing facility made out of 320 Field Programmable Gate Arrays (FPGAs) and networked control computers.
Serious games and virtual environments - developing virtual environments and games for promoting cognitive and perceptual skills in people with intellectual disabilities.
Get ready to embark on an adventure with our study abroad programs at partner universities or by getting a work placement overseas. Both opportunities will boost your employability, build lifelong friendships, and allow you to experience the world in a whole new way.
Course accreditations
This course is accredited by the BCS, The Chartered Institute for IT to IT Professional (CITP) status.
Module information
A standard full-time BSc (Hons) course is made up of 120 credits studied each year. Some courses may vary, however, and you can find information on the total number of credits achieved per module below.
Here’s a breakdown of what you’ll be studying throughout the
Year OneYear TwoOptional placement yearFinal Year
ModulesExpand all +
Foundations of Computer Programming
This module gives you a good introduction to the discipline of computer programming. It will be delivered in a way that supports you in learning the key fundamentals that are built on in following modules and gives you some idea of what is to come. It will also give you the freedom and help you develop the confidence to learn technical skills independently.
You will be introduced to methodical approaches to planning and developing programs to address real world problems in ways that reflect professional practice. This will involve you reflecting on your experiences and approaches.
20 credits
Foundations of Computer Technology & Mathematics
This module provides a foundational understanding of computer systems technology and
mathematical principles essential for computing. It establishes core principles that serve as
a foundation for your subsequent studies in computing. The module will help you develop
both technical understanding of computer systems and mathematical problem-solving skills
crucial for your computing degree.
Computer Science Programming
Learn about programming languages relevant to software with industrial scale, reliability and performance characteristics.
Computer Technology and Mathematics
Understand how a computer works, look at issues arising from the hardware architecture and extend your mathematical knowledge and ability.
Systems Analysis and Design (SAD)
Introducing you to the fundamental principles of SAD, this module gives you a working knowledge of key systems development methodologies, techniques and tools.
Academic & Professional Development
This module will provide you with a good introduction to the skills required to succeed on your computing degree. You will develop your ability to become an independent learner, through guidance from your personal tutor. You will learn how to carry out research in an area of computing, and learn techniques to present your findings. You will learn about current issues in society, business and the environment, with emphasis on the powerful role that computers and computer professionals play in a sustainable, technological society.
Graphics Programming and Algorithms
This module compliments the existing Computer Science programming pathway by focussing on problems and techniques specific to graphics and games coding. The module uses a contemporary development environment in which you get to build your own graphically rich games from the ground-up. The module will also teach the theory of geometry problem solving with immediate practical application in games and graphics systems development and aims to build your understanding of the maths and mathematical techniques appropriate to developing real-time, interactive graphical systems.
Games Development Systems
It is now common industry practice to use third-party Games Development Systems (such as Unity, Unreal or Godot) to prototype and build final commercial game releases, rather than building games, using pure code, from the ground-up. Games Development Systems are complex interactive authoring tools that allow the developer to assemble 2D and 3D game-content and add scripting to make their game work. This module will introduce you to a games development system and enable you to build a prototype of your own game. It will give strong focus to asset management, basic game functionality (such as spawning, collision and physics) and teach how to add scripting/coding to create different game-mechanics.
Practical Project Management and Professional Development
Continued professional development and lifelong learning are important to your future career. Through this module you'll improve your time and project management skills, presentations and report writing. This module also includes detailed guidance about the development of your CV and provides experience of selection assessments for industrial placement/graduate employment positions.
Software Design and Implementation
Gain the knowledge and skills in software development techniques to support the development of robust, secure, maintainable and portable software systems.
Systems Software
Study operating systems theory, network solutions, design and implementation, and learn how computer systems can be connected to form large complex distributed systems.
Digital 3D
Design and develop 3D environments and characters for computer game systems.
Core modulesExpand all +
Investigate problems in computing, implement solutions, critically evaluate and reflect on your work, and develop your abilities to communicate, self-organise and manage.
40 credits
Programming 3D Simulations
At the heart of every 3D game are worlds full of objects that exist and interact in convincing, life-like ways, using a combination of geometry and physics-based algorithms. Coding languages, such as C++, GL, or Java only provide the basic, raw materials of how to achieve this type of simulation. There is a lot to understand, and a lot of code to write, before a fully working 3D simulation can be achieved. This module aims at filling the gap between what a coding language provides, and what a 3D simulated world has to offer. The module will use a contemporary coding environment with 3D graphics to explore how to build complex and convincing 3D simulations (and games) from the ground up.
Virtual Reality
You will develop your knowledge of the technology underpinning Virtual Reality and be presented with past and current research into fields such as VR training and simulation, architectural visualisation, disability access and 3D recording of ancient monuments and artefacts.
Mobile Platform Applications
Gain an awareness of the requirements, capabilities and constraints of a variety of mobile platform technologies and consider how they can be used to build systems that are outside the traditional desktop paradigm.
Optional modules - choose oneExpand all +
Serious Games
Examine the use of computers for teaching, focusing particularly on virtual reality and multimedia systems in the development and application of games for learning.
Advanced Software Engineering
Explore the challenges of scalable software development and the theories and techniques that enable efficient and reliable system design. You will build advanced C++ programming skills while studying algorithmic complexity, data structures, memory representation, testing, and performance measurement. By the end, you will be able to design and evaluate high‑performance software using both analytical and empirical methods.
We regularly review our course content based on student and employer feedback to ensure they remain current and relevant. This may result in changes to module content or availability in future years. Optional modules will only run where there is sufficient demand. This will be determined on a case-by-case basis to protect the academic and student experience.
Student experience
Hannah Jacob
Computer Science (Games Technology) student
“Coming from an industry where the tools we work with are constantly evolving, some of which become redundant overnight, NTU has done a wonderful job at providing us with industry-level tools and facilities for us to work and learn with.”
Read Hannah's profile
Branden Millward
Computer Science student
“The environment at NTU was massively supportive. All of my lecturers were more than happy to take time out of their day to help with projects, as well as giving valuable insight when needed”
Read Branden's profile
How you're taught
You'll attend lectures and seminars each week at the Clifton Campus. Lectures are spread across various buildings on the Clifton Campus.
You’ll learn through a mix of:
lectures - covering the key theories
seminars - smaller-group sessions perfect for learning key skills and collaborative working
practical sessions - using our extensive range of industry-standard facilities
workshops - you’ll meet with your lecturer in small groups to discuss any problems or work through challenging topics.
The rest of your time will be spent carrying out independent study such as reading textbooks and lecture notes, and working on exercises.
A placement year may be taken between year 2 and year 3 of study
Who will teach me?
You will be taught by a team of experienced academic staff. Much of our research is internationally recognised, particularly in applying game technology to tackle problems of social exclusion and discrimination problems and promote accessibility. We have a longstanding research theme of developing rehabilitation games for people who had a stroke. We continue to work on projects bringing game technology to people with intellectual and physical disabilities.
James Lewis - Course Leader
James Lewis has over 20 years of experience in interactive 3D and virtual reality and has published over 30 papers on game-related research topics.
Dr Simon Schofield
Dr Schofield teaches computer graphics and game programming. Simon created the award-winning Piranesi Interactive Rendering system, which architects use worldwide. Then, while working at the Slade School of Fine Art, UCL, he won a Bafta Interactive for a music-based game.
Professor David Brown
Professor David Brown leads serious games. They are often tailored towards ongoing international research projects, integrating our undergraduates with his Interactive Systems Research Group staff to expose them to subjects at the forefront of the discipline.
Artificial Intelligence and Innovation​
On this course, you’ll engage with AI in a practical, informed way, reflecting its use across science and technology today. You’ll explore how AI supports analysis, problem solving and innovation, while developing the skills to understand its limitations and ethical implications.​
AI won’t replace scientific knowledge or professional judgement. Instead, you’ll learn how it complements your expertise and enhances professional practice in industry and research.​
We’ll help you build confidence, adaptability and informed judgement, preparing you for a changing workplace where human expertise remains essential.
Learn a new language
Alongside your study, you also have the opportunity to learn a new language. The University Language Programme (ULP) is available to all students and gives you the option of learning a new language or improving the skills you already have. Find out more about the ULP.
Research-informed teaching
Our research is tackling real-world issues – and the people working on this research will be teaching you. It also informs the subjects you’ll be studying with us so you can be sure your knowledge will be cutting-edge in your field. In the last Research Excellence Framework (REF 2021) - the UK's system for assessing the quality and impact of research in universities - we’re proud that 80% of NTU's Computer Science and Informatics submission was assessed to be either world-leading or internationally excellent.
How you're assessed
You will be assessed on a variety of components, including:
coursework and practical (assignments, dissertation, group projects, oral presentations, reports)
written (exams, written tests)
Contact hours
For each 20-credit module, you’ll spend about 200 hours learning overall. Around 40 of those hours will be taught in lectures or seminars. The rest of the time is for independent study, reading, research, or working on assignments.
Who will teach you?
Simon Schofield
Senior Lecturer
Visit Simon Schofield's staff profile
Andreas Oikonomou
Visit Andreas Oikonomou's staff profile
James Lewis
James Lewis is a Lecturer/Senior Lecturer in the School of Science & Technology.
Visit James Lewis's staff profile
Joanna Hartley
Deputy Head of Department
Find out more about Joanna Hartley, Deputy Head of Department of the Computer Science Department at Nottingham Trent University.
Visit Joanna Hartley's staff profile
Entry requirements
UK students
Standard offer: 120 UCAS Tariff points from up to four qualifications (two of which must be A-level equivalent including a IT, Maths or Science subject grade C
Contextual offer: 112 UCAS Tariff points from up to four qualifications (two of which must be A-level equivalent including a IT, Maths or Science subject grade C
To find out what qualifications have tariff points, please use our tariff calculator.
Additional requirements
Additional requirements for UK students
There are no additional requirements for this course.
Contextual offers
We consider every application in the context of your individual circumstances and educational background. This may include information about where you live, the school or college you attended, or experiences that may have shaped your educational journey. This is known as a contextual offer, and we use information provided through UCAS to help inform our decisions. By considering achievement in context, we can better recognise academic potential and ensure applicants are assessed as fairly and fully as possible.
Meeting our entry requirements
Hundreds of qualifications in the UK have UCAS Tariff points attached to specific grades, including A-levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our Tariff calculator to find out how many points your qualifications are worth.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
Academic entry requirements: 120 UCAS Tariff points from up to four qualifications (two of which must be A-level equivalent including a IT, Maths or Science subject grade C. We accept equivalent qualifications from all over the world. Please check your international entry requirements by country.
English language requirements: See our English language requirements page for requirements for your subject and information on alternative tests and Pre-sessional English.
Additional international requirements
Additional requirements for international students
If you need help achieving the academic entry requirements, we offer a Foundation preparation course for this degree. The course is offered through our partner Nottingham Trent International College (NTIC) based on our City Campus.
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
Sign up for emails
Sign up to receive regular emails from the International Office. You'll hear about our news, scholarships and any upcoming events in your country with our expert regional teams.
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.
Fees and funding
UK students - see the fees for this course, as well as information about funding and support.
£10,050 per year
Year abroad - £1,507
Placement year - £2,010
If you choose to do a placement year or year abroad, you'll pay a reduced fee for that year. Please be aware that you will be charged the fee set for the year this takes place, rather than being fixed at the rate applicable when you start your course, and any increases are subject to Government approval. As a guide, the fees above are for the 2027/28 academic year.
Find out about the extra support we may be able to provide to help pay for uni, including NTU bursaries and scholarships.
Your course fees cover all the facilities and support you need to succeed.
You will have access to extensive computing facilities, some available 24 hours a day and including technician support.
You will have dedicated online storage to support backup of work.
You will have access to Microsoft Academic Alliance membership which gives you free copies of all Microsoft developer software including operating systems, Visio and Project.
As one of our students, you will be able to join the Oracle Academic Initiative as an individual member and get free database software.
Students are able to register for a free personal copy of 3D Studio Max.
Extensive equipment is available to loan for coursework and project work. For example, you can borrow cameras and phones.
We offer extensive free training software including tutorials on 3D Studio Max, Flash, Photoshop, TCP/IP Packet analysis, Java, Javascript, HTML5, Oracle.
Most major software is available across the campus machines, including Adobe Master Collection Suite.
You will need to pay tuition fees for each year that you are at university. The tuition fees, including the placement year and study abroad options are subject to government policy and may change in future years of study.
Preparing for the financial side of student life is important, but we don’t want you to feel anxious or confused about it. Visit our fees and funding pages if you have any concerns.
International students - see the fees for this course, as well as payment advice and scholarships.
£18,400 per year
You will need to pay tuition fees for each year that you are at university. The tuition fees might increase from the second year of your undergraduate course, in line with inflation and as specified by the UK government.
Scholarships
We offer international scholarships of up to 50% of your tuition fee. You can apply for a scholarship when you have an offer to study at NTU.
Living costs
See our advice on managing your money and the cost of living as an international student in Nottingham.
Paying fees
As an international student, you'll need to make an advance payment as part of your offer conditions. You'll then need to pay your tuition fees in full, or have an agreement to pay in two further instalments, in order to enrol on the course.
Find out how and when to pay your fees, including information about your advance payment, instalment dates and how to make payments securely to the University.
Enquiries
If you have any queries relating to advance payments or arrangements to pay, please contact our friendly and experienced international enquiries team.
Additional costs
Your course fees cover the cost of studies and include loads of great benefits, such as the use of our library, support from our expert Employability team and free use of the IT equipment across our campuses. There are just a few additional things you may need to budget for:
Textbooks and library books
Your modules will point you to key textbooks and recommended reading. Many are available online, and in our libraries, but some students choose to buy their own copies. You’ll receive resource lists showing where to access eBooks, digital resources and physical copies. Our friendly Library team is always on hand to help you find what you need.
Printing and photocopying costs
The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the printing and photocopying information on the Library website.
Placements
If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.
Field trips
All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.
Year abroad
If you choose to study abroad for a year, you may need to consider additional costs such as visas, vaccinations, accommodation and travel expenses.
Fees and funding advice
For more advice and guidance, phone the Student Money Team on +44 (0)115 848 2494.
Cost of living information and support
Managing your money can help you make the most of life at NTU. Here's how we can support you, and now you can make your funding go further.
Cost of living in Nottingham
Our student benefits and free services
Money advice for international students
Careers and employability
This course provides a thorough education in computing for industry, meaning you graduate with advanced software development skills and can design and manage complex information systems.
Excellent placement opportunities
NTU is one of the most employment-focused universities. Increasingly, employers want to recruit graduates who have real-world work experience. That’s why all of our courses, across every subject area, offer you a work experience opportunity. Our experts help build and support your future with a range of career programmes and events.
On this course, after your second year, you will have the opportunity to take a year's work placement (sandwich placement). This will give you a chance to gain vital experience and put your knowledge into practice. You're also twice as likely to secure a graduate job within six months if you take a work placement.
We are passionate about the value added to your degree by taking a work placement, and we provide dedicated support to help you succeed in the application process. The placement year enables you to use the skills acquired on the course in a real-world working context and can be taken in the UK or overseas. Our students have been putting their knowledge into practice in recent years at exciting companies like Sumo Games, Disney, Mercedes AMG and Next.
You'll be supported and assessed throughout your placement year and will write a reflective report and diary at the end of your placement. When you complete your placement, you will be eligible to receive an additional award of a Diploma in Professional Practice.
Find out more about work placements.
Employability Promise
Personalised support, one-on-one coaching and industry-specific advice – it’s all part of our Employability Promise. And it doesn’t end when you leave NTU – you’ll have access to all our careers services for three years after you graduate (conditions apply).
Graduate employers
Graduates from this course have successful careers in organisations such as:
Rockstar Games
Sharp Gaming
Bank of America
Mercedes
Sumo Digital Ltd
Our graduates are…
Graduates from this course now work in a wide range of roles such as:
Software Developer
Programmer
Games Tester
Synthetic Entity Developer
Quality Assurance Tester
Front End Developer
Secondary School Computer Science Teacher
Assessed work-like experience
We’ve embedded at least eight weeks of assessed work-like experience into all of our courses. This gives you the opportunity to apply your learning in real-world scenarios, build your confidence, and develop the experience employers are looking for.
NTU Enterprise
If you’re a budding entrepreneur, NTU Student Enterprise can help you to develop your ideas and innovations and turn them into a reality. We also offer training, mentoring, workshops, financial advice and more to develop your business skills.
Campus and facilities
You’ll mainly be studying in the Interdisciplinary Science and Technology Centre (ISTeC) with access to facilities including a Games Development Lab Robotics lab and a High Performance Computing Suite.
Our self-contained, community-focused Clifton Campus has been designed to keep students busy between lectures. Catch-up with your course mates in the Pavilion’s barista café and Refectory; brainstorm group presentations in chic and stylish study spaces; enjoy some proper R&R in The Point, home of our Students’ Union. The campus also hosts the multimillion-pound Clifton Sports Hub, offering great options for everyone — whatever your interests, and however competitive you’d like to get!
You’re also right next to the bright lights of Nottingham — one of Britain’s top 10 student cities, and one of Europe’s top 25. All through termtime, a dedicated on-campus bus service will get you to the heart of the action (and back) in under 25 minutes. You’ll find a city stuffed with history, culture, and well-kept secrets to discover at your leisure: enjoy lush green spaces, galleries, hidden cinemas and vintage shopping by day, and an acclaimed food, drink and social scene by night.
Computer Science facilities tour video
360 ° view of the Virtual Reality Lab
Interactive Media and Graphics Lab 360
Computer Science Facilities
For more information visit the Computer Science Facilities page.
Interdisciplinary Science and Technology Centre (ISTeC)
For more information visit the Interdisciplinary Science and Technology Centre (ISTeC) page.
Take a virtual tour
View Computer Science facilities video transcript
Applying
Ready to join us? Then apply as soon as you can. Make sure you check the entry requirements above carefully before you do.
Keeping up-to-date
After applying, we’ll send you important emails throughout the application process, so check your emails regularly, including your junk mail folder.
You can get more information and advice about applying to NTU on our Your Application page. Good luck with your application!
Apply through UCAS
You can apply for this course through UCAS. If you are not applying to any other UK universities, you can apply directly to us on our NTU applicant portal.
Would you like some advice on your study plans?
Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.
Complete this simple form to keep in touch with the International Office.
Please read our application guidance before you start your application.
We advise you to prepare and apply as early as you can as Student visa processing time can vary.
We'll send you important emails throughout the application process. Please check your emails regularly, including your junk/spam mail folder.
Apply through NTU portal
Personal statement guidance
You’ll submit a personal statement with your UCAS application – here are our tips on what to include and how to structure your personal statement.
Application support
If you have any questions about applying, get in touch through our online form or call us on 44 (0)115 848 4200.
Related courses
Computer Science - Games Technology (with foundation year)
BSc (Hons)
Computer Science (Games Technology) BA (Hons) - London
Computer Science
Computer Science - Artificial Intelligence
Software Engineering
Computing
Cyber Security
Data Science
More from this subject
View more courses on the Computer Science subject page
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View Computer Science postgraduate courses
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